I wrote a custom plugin, that you can send packages, such as structs or strings to my server. Now it's possible to parse all these messages and run or store data on said server
I've added shadows 🌒 and the ability to adjust wall height ✨suddenly the thing feels slightly more real :3
I also feel like I've undergone a rite of passage: my first gpu crash and a driver bug 😅🏆
#screenshotsaturday#gamedev#rustlang 🦀 #opengl#bevyengine#procgen
If you're having some headaches working out what your equation values are doing you can use the PlotFunctionOnGraph material node to view it as a graph in #UE4. #gamedev
Folks know about Debug Sphere and Debug Text but do you know about Debug Float History? It automatically makes a nice graph of any float value and plots them on a graph for you! Just use Add Float History Sample and Draw Debug Float History to graph any float you want! #UETips
#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material.
This requries no post-process material or a duplicate proxy mesh, it's just one material & mesh! #gamedev#unrealdev
@_benui Its a bit hard looking for a specific thing like that, I mostly passively look at the channels and see if somebody is experienced with audiostuff in unreal engine. The other way would be going into an audiodiscord and look there for a guy that uses UE.
Unreal Engine UMG tip 🎮
If you need to rotate your widget and it have a pixelated border, just add a 1px padding to the texture and the filtering will do the job.
#UnrealEngine#UE4Study#gamedev