✨ AMD FSR "Redstone" SDK 2.4 is now available! ✨
The big news: FSR Upscaling 4.1.2 for AMD Radeon RX 6000 Series GPUs!
🟥 Plus select Ryzen processors, incl. Ryzen AI Max.
🟥 New lightweight model for laptops & handhelds.
Read the blog ⬇️
https://t.co/p9Vygaq5OT
🚨 Gran Turismo 7 running on PC through PS5 EMULATION is INSANE! 👀
• GT7 is now reaching actual on-track gameplay through KytyPS5
• Footage shows the game running on a Ryzen 7 9800X3D + RTX 4080
• This is beyond simply booting or reaching the menus
• GT7 development has focused on crashes, shaders, graphics and stability
• A dedicated KytyPS5 GT7 fork is actively being developed by usa-ratt
• Mainline KytyPS5 has also received GT7-specific compatibility work
• Performance still varies heavily depending on the scene
• GT7 is NOT fully playable from beginning to end yet
We're watching Gran Turismo 7 driving around the track through PS5 emulation on PC. The progress PS5 emulation is making absolute strides. 👀
FPS looking much better now, still making some tweaks but it's running WAY better than it originally was. (again, this is -not- using xenia's gpu translator). Xenia reads the low-level command stream the game sends to the Xbox 360 GPU and emulates that GPU in Vulkan. Our renderer captures the game's Direct3D calls instead and renders the scene directly with native Vulkan render targets, closer to how DXVK translates Windows D3D games than to how an emulator works. This is running upscaled at 4k -- no FSR yet.
80% of ALL PS3 games are now PLAYABLE on PC!
Thanks to improvements in the accuracy of CPU, GPU and PS Move emulation, many games have been moved to the Playable category.
We’ve released lots of major updates this year, but 2026 isn’t over yet - we have even more coming soon!!!
Radeon RX 6000 players, we've heard you: FSR 4.1 is on the way. 🎮 It’s also coming to APUs for the first time and to Xbox, bringing FSR to even more ways to play. Get the full update from Jack Huynh below.
This is something that is important to note in all the new "recompiled" games coming out. Many of them, as noted here, are still using emulated, translated graphics backends, and are not in fact a full decompile/recompile. It's like if a game company released a "native" linux build using WINE as a wrapper (a-la witcher 2).
Sure, they are more convenient than setting up an emulator, but under the hood they are still emulating the graphics instead of natively rendering them. I say this because I understand the work that goes into actually decompile/recompiling/building your own graphics backend instead of using an emulator to translate it.
Sure, I also promote using AI as an effective tool for working on this, but I think if decompiles/recompiles are going to be made, they need to be full, legitimate decompiles, not using translation layers, as that's where you can really crank out performance gains and other features and optimizations.
I've been working on my gears of war 3 recompile for what seems like weeks if not months now simply because I am doing a full graphics backend recompile, NOT using xenia's xb360 graphics translator, and even I didn't start that from scratch, I used the SonicDE decompiled gpu backend as a base:
https://t.co/rpuWC0LKnn
Even now I'm still trying to fix a few fps drops during combat, but otherwise the framerate has massively improved due to putting in the time to try to fix it via decompiled/recompiled code, rather than just relying on xenia's translator and calling it a day. This is the current WIP result I have, which is more than playable but still needs some fixing on those drops. Mind you it's also upscaled to 4k, no FSR:
Todas as distros de Linux já formatam tudo em BTRFS por padrão? Se alguém ainda oferece ext4 como padrão, deveria ser proibido.
NTFS e APFS tem mais funcionalidades que ext4. Em Linux a única opção sensata é BTRFS.
Primeiro que tem proteções muito superiores à corrupção de dados, tem snapshots pra você nunca mais perder nada (incluindo poder rebootar imeditamente pra uma versão anterior, caso algum upgrade de kernel quebre seu boot!)
E, tem compressão (zstd), que é nativa, transparente, rápida. 2.2 TB estão ocupando 1.6 TB nos meus drives agora (economizando mais de meio terabyte).
Não faz sentido usar ext4 em 2026.
Eu não sei qual foi a bruxaria que o junminlee2004 (criador do fork do ShadPS4 pro Gravity Rush 1&2) fez 😂, mas sua última fork chamada "GR2fork EXODUS" aumentou brutalmente o desempenho de vários jogos no Shad.
Driveclub que sofria pra pegar 30 fps agora chega até nos 70😱😱
AMD sent another round of HDMI 2.1 fixes for its Linux GPU driver ahead of Linux 7.4.
-Avoids FRL polling when the link is down
-Fixes a potential display-not-lighting-after-hotplug issue
-Adjusts HDMI 2.1 link-training timeouts
-Serializes FRL polling against link detection
Linux 7.4 is expected to enable AMD HDMI 2.1 by default with FreeSync/VRR + ALLM.
vc claramente não me conhece kkkk prazer, uso linux faz décadas, todos os meus principais jogos estão no linux. mais do que isso: documentado e automatizado:
https://t.co/VzjpwiBZ2K
mas eu gosto de jogar com volante Fanatec no meu simulador - que "funciona" em linux e não tem suporte oficial.
vários jogos não rodam em Linux (não, bazzite não é mágica, não roda lá também). eu documentei vários deles:
https://t.co/AuPqNJXidD
e eu não preciso de dual boot, pq meu PC principal tem Omarchy com 5090 onde fica quase todos os meus jogos, e o Windows fica no meu mini-PC com 4090 pro simulador com volante pros jogos de corrida que não funcionam bem em Linux.
Need for Speed Underground 2 came out in 2004 and proved you don't need photorealistic 4K graphics to make a masterpiece. All you need is elite vibes, deep customisation and incredible physics.