This week's community spotlight ⚡️
GradiumPP, a C++17 client for Gradium with REST + WebSocket TTS/ASR.
By staff engineer @fatehmtd
If you're building open-source on top of Gradium, we'd love to showcase it and support you with more credits, team help, and a feature in our community contributions showcase.
This is a great set of tips (by @jmechner ) and a process I’ve also followed naturally over the years. If you’re in game dev you need to embrace these. Ironically the only time I break these rules is when dealing with publishers 🤣 Let’s go through them one by one! (LONG POST)
@laurentduval ça serait avec grand plaisir, j'aurais voulu vous partager mon manuscrit de these mais c'est encore confidentiel jusqu'en 2025 (cependant la boite qui a financé mes travaux va fermer ces portes sous peu, donc plus de secret a garder).
@laurentduval J'ai appris tellement de choses grace a vos travaux sur les LOT, c'etait la base de ma these. Mais je trouve que c'est encore pas tres populaire dans la culture scientifique en general.
Today, I am releasing *nanobind*, a new tool for generating bindings between C++ and Python code. If you use pybind11 or Boost.Python, then this will likely be of interest to you. For historical context: pybind11 started out as a side project of mine back in 2015. (1/7)
@val_sagrario Happy to announce that i have release the first version of RequestFlow https://t.co/pScUF3UeLJ , i'd love to get some feedback from you :)
Progress on the public domain (16×16) input prompts is going well! Looking at over 800 sprites which will be very free, for everyone. Later on planning a more generic style, 24×24 ones and a vector pack. Will first gather feedback on this one once released. #gamedev#gameassets
Trending repository of the day 📈
public-apis
A collective list of free APIs
Main language: Python
Last 24h: 2001 ⭐
Total: 152260 ⭐️
https://t.co/HckKHXVVyW