@HadioucheAzoua1 nope, I am needed to work on other stuff. I figured that it's better to have some space for a while. I'll be back as soon as I'm done.
Finally finished tinkering on those threads. I can now load and save chunks smoothly. I added a sky #HDR to add some ambiance. Looking forward to the next task! #godot#indiedev#gamedev
No #game clip since most progress are under-the-hood. Happy enough to create a bunch of class abstractions to handle the communication between #threads. Hopefully, I can test it by tomorrow. #godot
I think I'll be working next on an under-the-hood change. I'll polish the thread management node because it feels a bit bruteforce-y. I might add few more abstractions just to improve scalability.
@ClassicAnto Yeah I feel you. I am in college and having some part time freelance gigs. So I work whenever there is an opportunity. There is no rush tho so you have nothing to lose. Goodluck with your game!