@rpcs3 I 100% agree it can be used to hide poor optimization, but I wouldn’t completely dismiss the technology. We’re still at the very beginning, and if this is where rendering is headed, it’s too early to judge it as entirely negative.
@PeterP_1985@RockstarGames It will be 30fps on both (all) consoles.
Pro will scale it to a little higher resolution thats all.
We'll see 60fps on PS6, and unlocked framerate on PC when it's released.
Personal achievement: I took a project from idea to market without ever opening an IDE or writing a single line of code… and honestly, I don’t even know how to feel.