@marcinignac@slimbuck7 Would you mind getting on a Zoom call with me over the week? I can send a DM if yes, but totally understand if you can’t. It would just be a tremendous amount of help!
@marcinignac@slimbuck7 Huh, I have the simplest possible scene right now. Were you able to get the performance data, even with this error being thrown?
When I was a student, I was amazed to learn that mechanical and electrical systems satisfy the same differential equations.
The fact that the systems are ANALOGOUS is why a circuit designed to model a physical system is called an ANALOG system.
“I wish it need not have happened in my time," said Frodo.
"So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”
― J.R.R. Tolkien, The Fellowship of the Ring
@marcinignac@slimbuck7 I seem to get a ton of errors saying headers cannot be found. gl3patform.h, gl32.h, khrplatform.h. I didn't know you were using XCode, I was trying to do everything directly in the CLI. Will try again, thanks! :)
@SebAaltonen Okay, this should be to scale, with each pixel that the bar is long being 500 MFLOP/s (at FP32). (I made the RTX 4090 one had to snake back and forth the right amount, rather than just going to an abstract stack of paper.)
my hardware-programmer father has lectured me about "software programmers getting lazier faster than CPUs getting faster"
we have these GHz CPUs, and tens of GB of RAM, but if the software gets less efficient faster than the hardware improving; then old tech seems "snappy"