@domthebomb The overarching story is a descent into irredeemable despair. The first game was a story of redemption, ending on a complex but ultimately hopeful note. This story is Ellies descent into vengeance and ends with her permanently unable to return to her chance at happiness. Too Grim
@larianstudios It would be good if wizards could cast any spell they know outside of combat. It's a quality of life improvement; you can change our spells freely outside combat. It's just cumbersome and annoying. Certainly this should at least be true for rituals.
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@TrueGamer1111 Nah man. I got the console. I also played through the first one. But FW was boring. For all the touting of a compelling story and interesting side quests; I certainly didn't think so. A game being pretty isn't enough any more.
@engineers_feed Pressure can't increase; that's a misinterpretation of Bernoulli. If P2 is greater than P1 the flow would be reverse. At Centerline the velocity may be equal due to venturi effect. Velocity grades down toward the wall for mass/velocity conservation.