Built a small @EvergineTeam + @AvaloniaUI showcase: an automotive configurator with a real-time 3D scene embedded inside an Avalonia desktop UI https://t.co/ggvDaaBZIE
Cinematic intro, orbit camera controls, material customization, and more.
#dotnet#avalonia
Avalonia 12 support was added to Mapsui 5.1.0-beta.7 🎉We had quite some requests for this.
Can I have some cheers from the Avalonia community?
Release notes: https://t.co/2UPA4Uc1p9
@AvaloniaUI@MikeCodesDotNET
@wieslawsoltes@freedomschamp NICE (as always 😄) are planing mobile/web too? i mean WebGPU gives a hint, but do you expect such performance in a browser too?
Charting library pushing 1 million points at 60 FPS on laptop using my high-performance, GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Rich Text and Markdown rendering using my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
Initial work on theming support for my GPU-first UI framework and composition substrate for .NET, it uses similar to WinUI rendering api based on DrawingContext running on top of WebGPU.
@jsuarezruiz I made a repo if it helps. https://t.co/vPQKZorcog. claude and codex are unsure what else it could be. Its also not important, i just wanted to give Avalonia a run and vibecoded a small app.
@jsuarezruiz is there any known problem with inertia scrolling of avalonia v12 on ios? when i "scroll" with the finger down it is butter smooth. but as soon as I "flick" it is very janky but the debug views show 40-60fps. its a scrollview but with not many elements.
I still need to test drive it more on Windows and our early adopters are finding more UX / runtime issues that need resolving, so it's early! But join the party https://t.co/cW1NmQdW8t
Having Netclaw work through OpenTelemetry package upgrades (CVEs) on several repositories, and addressing lots of other long-standing Dependabot PRs I've ignored.
Probably going to end up burning 100m tokens today all using local inference.
I'm thrilled to release CodeAlta - one of the first efficient AI coding-agent TUIs built entirely in C#/.NET 🚀
I've been developing and using it daily for the past 3 months, and I hope you enjoy it as much as I do! 🤗
Retweets are highly appreciated! 🙏
CodeAlta brings you a beautiful, colorful timeline interface, multiple threads in the same workspace, a real prompt editor experience, quick file viewing/editing with syntax highlighting, in-app model provider configuration, a multi-agent-ready environment, and much more! ✨
@bretajohnson@DivyanshT91162 tried it a few times. IMHO it is great for complex tasks but creates completely overkill solutions otherwise. i find it easier to iterate more often that trying to get it right by the spec. but things change so fast