Hey!👀
Friend Dan "KaosSpectrum" wrote a very interesting article on how to handle damage resistances in the Gameplay Ability System in #UE5 without the need of creating many attributes.
https://t.co/zysABEs3hL
Please! Consider a RT to spread the knowledge #indiedev#gamedev
@Play_Ruff @TomDoesArt8 I was going with the same approach, line trace the surface, do some math with the surface normal, and a dot product of the player facing direction to drive the velocity modifier.
@jandrewli idk why but after reading your tweet I'd spend a good amount of time in my library searching for something to update for no reason, there were no sign that I had any to begin with hahaha