Exploiting. RMT. Gold Farming.
Banned.
Fuck with us and our legitimate players? Don't be surprised when we come for you and your entire digital bloodline.
Help us combat these review-bombers by sharing your genuine reviews on Steam.
https://t.co/bXo2yiosVM
Clarifying this tweet.
Using nvidia inspector or 3rd party software to remove smokes, grass or changing textures (we've all seen the clips) is considered bannable.
In season 3, if you have one of these settings set, you will be blocked from playing with a warning popup on launch politely asking you to close the game and change the settings. If you force a work around this warning to continue playing with unfair advantages, we consider that bannable.
Seperately, In WARDOGS we don't allow users to set 'potato shadows' via ingame settings unless we've detected their hardware is min spec. In Season 3, we will be forcing a reset of this setting on launch to prevent users who dont need this setting using it. If you force a work around to this (to be clear, specifically potato shadows NOT potato mode) on higher end hardware than the users it's intended for, we will consider this bannable from Season 3.
This will be re-iterated in the final Season 3 patch notes next week. Thanks.
Hello! We just pushed an update for the following:
✅ FIXED:
ALTER
- Unreliable tac and ult usage near large moving structures
🛠️ ADJUSTED:
AXLE
Passive:
- Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering)
Tactical:
- Sliding lateral control nerfed by 25% for Nitro Gate users
- Aim assist is disabled for players under the effect of the Nitro Gate
- Nerfed Nitro Gate initial push speed to 650 from 700
Ultimate:
- If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased
- Nerfed max knock-up magnitude to 650 from 700
- Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner)
WILDCARD:
We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints.
- Reduced Fighter's Defense from 55% damage reduction to 50%
Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance.
- Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2
Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1.
- Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge
Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
These are my favorite type of #WARDOGS games!
Where every team is legit trying in all aspects of the battlefield 🫡
Every team had:
- FOBs
- Players fighting HZ
- Vehicles (but every team had them so they were usually fighting each other)
- a blend of high tier & mid tier geared players
I’ve only had a couple of games like this but each time I FUCKING LOVE IT! Like each team had the lead multiple times, it was a back & forth between us all.
That’s what makes the seasonal wipes interesting to me, we are going to have waves of experiences that are ever changing as players progress through the season.
Beginning of season everyone was just starting, close to same levels & focus was on infantry.
Middle of season we had some players who were grinding and figuring out their new toys while the non grinders were feeling oppressed but also finding unique and/or aggressive new ways to deal with their “oppressors”.
Coming to the end of season, more players (seems like most in my games) have accessed the “end game” levels of gear and the fights are re-balancing across all teams/players being able to contest against the various situations you find yourself in.
Definitely enjoying this ride.
Can’t help but admit I’m addicted
👉🏼👈🏼
@WARDOGS
In response to community feedback, we're making a couple of adjustments to the Street Fighter 6 collab Wildcard event.
🛠️ADJUSTED:
- Blocking with drain Fighter Gauge more quickly.
Dev note: Some feedback suggested that the Block mechanic felt overtuned and made shooting feel useless, noting that Apex is a shooter, first. This change will allow you to more reliably break a player out of blocking after doing enough damage.
- Fighter Mode will no longer be extended by doing damage while in Fighter Mode.
Dev note: We've seen instances of players staying in Fighter Mode for tremendously long periods of time, which leads to a feeling like the entire lobby is in Fighter mode for the entire match.
- Core Wildcard is returning alongside Apex K.O.
Dev note: We see this feedback from the community often whenever we do Wildcard events. While there potential complications by allowing two instances of Wildcard to exist simultaneously, we feel this approach will be most beneficial to players when the Event varies too far from the Wildcard design ethos. We will continue to closely monitor match data and community feedback.
Today’s update marks a new chapter for Quake Champions as we transition the game from a free-to-play service to a paid application on Steam. Along with 30 Seasons worth of content to enjoy, all Champions are now unlocked for everyone, and most vanity content is available to equip. Battle Passes and microtransactions have been removed. Quake Champions is now available for one low price on Steam. No additional content updates are planned at this time. If you previously played Quake Champions on Steam, the new version will appear in your Steam Library at no additional cost.
Release Notes: https://t.co/1duFQbUJQP
FAQ: https://t.co/tiq5a5lqh0
This is good to hear.
What initially made me turn away from Destiny(2) was preordering content, getting into other games & by the time I got back into Destiny, the content I PAID FOR was vaulted and I was never able to play…WHAT I PAID FOR.
That turned me away so fuckin hard.
So yes, good, finally realizing how horrible an idea vaulting content is, especially….PAID FOR CONTENT
Bungie have announced the future of their studio starting with bringing Destiny back to the forefront
- Returning Destiny to "it's original promise"
- They understand the anger and frustration from the community
- Unvaulting Destiny 2 campaigns, destinations and raids
- Marathon was never intended to replace Destiny
- Marathon will expand past the extraction shooter genre
Binx used to sleep in my slippers when she was a baby, could fit her whole fluff nugget body inside, now she’s a big fluffer butt but still tries and usually just sits with her front paws inside my shoes, I love that they might get bigger - but the kitten inside remains 🫶
Please pay attention to the dev’s and their communication they are being very open about what’s going on, what they are attempting to do and the problems they have faced today. Small studio, no infinite money glitch & limited staff. They have my benefit of the doubt, if they don’t have yours that’s for your own opinion & justifications. Been around the block a few times, this isn’t uncommon for a studio of this size that gains a popularity they weren’t expecting. (And yes they’ve been very open about what’s they expected the playerbase size to be for the last month - true) Playtests or not the problems they’ve faced today are hard for a studio their size, and they’ve owned up to it, they’ve repeatedly said “our bad, this is our fuck up”. I have no problem being patient with them, but if someone doesn’t want to be that’s fine too.
@JVogtGaming@JakeSucky Tiny company + didn’t expect their game to have a player count of over 5k now there is 500k people trying to play, unfortunate but kind of expected tbh, & gotta give them props also they’ve been very communicative & open about what to expect & what’s going on
🤷🏼♂️🤷🏼♂️
@JVogtGaming@WARDOGS It’s a lot of fun, I’ve enjoyed my time in game a lot!
Tomo does a great video breaking the game/gameplay down with stellar editing, recommend checking it out if you have any interest in the game
https://t.co/36uiBuHVM9
I’m genuinely excited for the new @WARDOGS players (including those w/ low time in Playtests) & the excitement of figuring out how things work + their first introductions to the “Only in Wardogs” moments 🫡
My first moments in the first playtest, open comms & learning the game with everyone was some of the most fun I’ve had in gaming since honestly….maybe Halo LAN parties as a kid 😳🥹, it brought me a quick a love for this game & I’m excited for more to get, well hopefully, THAT experience 🤘🏼
The community makes this game the experience it is, so new players don’t be shy - trust 😎
I’m pumped for tomorrow 🔥
- not to make the end of this post dark but I had been dreading tomorrow for months, it’s my first birthday since my dad passed last year & it kills me that it was the last day I ever talked to him, fuckin miss him man.
My love for gaming & the types of games I enjoy stem from him being a gamer, as a kid I used to sit next to him while he played DOOM & we went together to get his pre-orders of the first Rainbow Six game (we played the fuck outta that) & DOOM 3. Man, did that dude also love Combat Flight Simulator games as well, he was a pilot on his free time - worked 3 jobs & saved up to buy a plane with 4 of his friends when he was in his 20s. When I was a teenager sometimes I’d come home from school & find him busting out a COD/BF/Medal of Honor/Ghost Recon campaign, my dad was a workaholic but he always enjoyed a good war campaign (if it was raining & he couldn’t be in the yard lol) especially if had some sort of more “grounded in reality” feel or of it was based off a Tom Clancy book 😂
I say this because I know he would’ve loved Wardogs tbh, probably would’ve whipped out the joysticks to give flying a go - maybe not he was gettin old (even tho he had a gaming PC he had me help him with a few years ago 😂) but it would’ve been something we could’ve talked about & shared.
So I’m excited that I get to enjoy it tomorrow & more importantly I’m excited to spend the day with the community, that I don’t have to spend the day moping around.
I’m no longer dreading tomorrow & I genuinely thank Wardogs for that & the community around it.
See y’all in war tomorrow returning playtesters & brand news! It’s ok to play the Blue team too btw 😎
I would be so much more excited for these Nintendo releases if they weren’t just on the Switch 2, I have a Switch already & don’t play it enough to justify buying the second 1 just to be able to play a couple games
Definitely a banger Nintendo Direct tho 🤘🏼🎉
One day- 10 years down the road I’ll play all these announcements 😂
You’ll have to stream them or some shit so I can play through you 😉🫡😂
Spent the game building & defending a Tower FOB while mortaring my little heart out, unsure what led to me being kicked
Sucks I was vibing with my team & I don’t remember what server I was in. Are there team kicks? Maybe I was wrong about the vibes? 😂
RIP
#Wardogs@WARDOGS