So, v0.20 of my League Import Tool for Super Mega Baseball 4 on PC is out, with QOL improvements via refactoring!
Here's my GH for download: https://t.co/kVJlc6j9yK
Share your #SMB4 custom leagues formally with friends and have shared leagues work with your own saves!
@TheCartelDel I think if enshittification takes root in Tekken, you probably wouldn’t see “the worst Tekken ever” right away, but as a player you’d probably see annoying design compromises first. Then trust erosion. *Then* the talent loss starts to matter.
"These sports games that were loved and revered... just went away" – How a group of ex-EA devs are launching a new arcade-style NBA game. https://t.co/uX1y9cRWV1
This solo indie dev is making a cozy free-form builder where you sculpt cozy seaside towns between cliffs
- Shape winding streets & carve tunnels
- Dig sea caves & sculpt cliff-side cottages
- No rules, just pure creation
Would you play this? It's Called Island Architect.
@NicoleA28689352@CaityTrina@simshive That’s all the more reason to set the norm early. A small dev team shouldn’t have to babysit every creator, but official spaces can still say “don't do this shit here,” and the community can self-police the rest. Most mod scenes survive on norms, not constant dev enforcement
@MissSofifi@wanderersminuet Think about a mod like Meaningful Stories. The lesson for EA isn’t “copy that mod.” The lesson is that players want emotions to have more weight, persistence, and consequence. A mod can reveal a design need without owning every official attempt to solve that need
@MissSofifi@wanderersminuet “Inspired by community demand” is basically how developers already work by default. If thousands of players ask for or mod in a feature, that’s a demand *signal* but that doesn’t mean one modder owns the idea
@MissSofifi@wanderersminuet Like, if the base game is strong, there’s less pressure on creators to “save” or “carry” the game through their work. That keeps mods in a healthier role: expanding, remixing, personalizing, and experimenting vs becoming unofficial infrastructure people can charge access to.
@MissSofifi@wanderersminuet In an ideal world EA would look at what the community keeps trying to add through mods, and ask themselves why players feel the base game needs it. Then you build an official version of those needs into the game properly so people won't need mods just to make the game feel whole
@lila_the_gamer@thefaeriesden@Smithsims1 I’m a systems guy so I would love to see them build a deep memory system like TS2 but modernized, or a reputation/social standing system. Or the habits/routine system that Inzoi has