✨ Videogame Lead Character Animator/Director
🕹️ Games I've Worked On - Borderlands, Bioshock Infinite, Prey, System Shock Remake, Subnautica 2 (to name a few)
God of War!! Here is a short cinematic animation test I did back in 2009 for Sony Santa Monica. I only had the audio file to go off of without any context, so I envisioned a Kratos that was calm, but having none of it and ready to throw hands. (I'll link to the scene GoW3 in thread) 1/4
Imagine creating a single game that allows you to retire at 28...
River Raid (1982) was special for more than one reason. Obviously the game is an all-time cult classic. It wasn't just "good for its time" - it was legitimately excellent in terms of design and pushed technical boundaries.
However, what stands out the most is who created it. Carol Shaw, a solo female creator delivering a million-selling classic in a male-dominated space.
To give you a better context: In 1982 the gaming industry extremely male dominated, only 3% of the developers were women - and only a fraction of that in leading roles.
Shaw started at Atari in 1978 (one of the first ever women in such a role) and moved to Activision. River Raid is her most famous work, and she's widely recognized as one of the earliest professional female video game designers/programmers.
River Raid became hugely successful - lucrative enough for her to retire early - and helped normalize women in game development. It was a quiet but significant milestone in an era when the field was just forming and considered to be "just for guys".
Today's gaming industry is still male dominated but the ratio is not 3% women to 97% men anymore, but around 25% women to 75% men. Carol Shaw didn't just push technical but also social boundaries, normalizing women in the gaming industry.
@3DxDEV7 Animbot(Maya). Blender has Animtools sure, but nowhere as mature.
Full disclosure I use both depending on client need, but Maya still is the defacto animation software.
Updated indie support list coming soon 🎮
I’m not a game critic — I just love games and share my thoughts.
Check out these developers, visit their Steam pages, and share your own opinions too.
Your feedback could genuinely help an indie developer ❤️
#IndieGames#IndieDev
UE 5.8 Preview 1 is live! Check out all the great updates! Here are some of my favorites:
- Animation Mixer in Sequencer (Experimental)
- Simple View for Sequencer
- Retarget Override Sets
- Blendshape Rigging Tools
#UE5#Sequencer#IKRetargeter#gamedev#animation#cinematics
The saddest thing about indie games?
Some of the most creative projects ever made will never be discovered by most players.
Not because they’re bad.
Because nobody talks about them.
That’s why supporting indie devs — and each other — matters 🎮
#IndieGames#IndieDev#Gaming
100%. Follow Joe as on top of supportive sentiments like this, he's doing a killer job getting eyes on some fantastic games that people might otherwise miss!
Remember, game dev is easy to everyone who has never attempted to make a game.
If you're struggling right now, you're already doing what most people only ever talk about. Keep going, keep learning. ❤️
Happy Bioshock-Archival Saturday all!
This perhaps might be interesting to someone, so here's an in-engine shot from 2011 of Liz's 'Smart Terrain' anims that gave her a bit of life, interacting with the world as she walked around on her own. The animations were on the proxy side of things and the in-engine blending doesn't help, so these are a bit stiff.
The important takeaway here is that these help find the 'heart' of what we were trying to accomplish. Even if the anims weren't perfect, once properly implemented seeing Liz running around the world an interacting with it is a ton of fun and when you finally played Bioshock Infinite you probably didn't even notice a janky animation here or there! (I hope! lol)
To note I'm digging through these ancient .max files and they're a tad broken in Max 2027 (e.g. CAT rig isn't behaving) so I might not find as much as I'd hoped. It appears I'll need to start posting all brand new, original stuff soon. Stay tuned!
#gamedev #screenshotsaturday #bioshock #bioshockinfinite #animation #characteranimation
Concept art for ‘RAY GUNN’, a new animated film directed by Brad Bird (‘The Incredibles’)
The film follows a private inspector drawn into a case involving aliens & murder all in the alternate futuristic city Metropia.
Releasing later this year on Netflix.
Oh! I forgot to add that I animated my contribution all remote out of my local Starbucks here in Chicago!
Neat little trivia, that particular Starbucks can be seen in US Marshals when Wesley Snipes calls his girlfriend and she takes it on the side patio. I miss that patio!
Bioshock Infinite dev from 2009!! I found my Dell XPS that I animated Liz, Comstock, Songbird, Handyman, Daisy and others on, clock frozen in time as the battery is ded ded. Fun peek at my desktop back then, and hopefully I can find some fun new anims to show!
#gamedev#bioshock #animation