@sharghzadeh You haven’t seen any auto ai translated Chinese posts here before? Sure it’s not perfect but this isn’t as much of a problem as you think it is
@Cleric_AC AC is obviously meant to be PvP focused, there’s a clear distinction between the capabilities of ACs and MTs and other PVE only systems.
Even in PvE ACs are meant to behave like players like other tarnished npcs do in souls games.
@Niflheimm155983 Idk what about this post suggests gameplay blindness,
wukong = globally recognized character
Zhong kui= something most people have never heard of = riskier
I’m sure since they’re not familiar with the character, they’re excited to see what kind of combat actions it could use
@RealAstropulse I’ve tried using other tools to generates characters and animations for a 1 direction bird’s eye view perspective, but they return high angle top-down multi direction style images 99% of the time. Maybe it’s my prompts. Could this be good for that?
Submitted Thrones for #vibejam: a multiplayer 2D top-down PvP slasher with souls-like combat. The main twist is a stance system where dodging changes your combat layer instead of giving you pure i-frames. For example, a roll shifts you into Low stance, letting you avoid some attacks while leaving you vulnerable to others, like overheads.
Give it a try: https://t.co/HPpnfPLjbg
Submitted Thrones for #vibejam: a multiplayer 2D top-down PvP slasher with souls-like combat. The main twist is a stance system where dodging changes your combat layer instead of giving you pure i-frames. For example, a roll shifts you into Low stance, letting you avoid some attacks while leaving you vulnerable to others, like overheads.
Give it a try: https://t.co/HPpnfPLjbg