@SebAaltonen@sampocino From what I understood, vacuum trains can’t find a compromise between needing some air to cool their mechanics, but needing vacuum to be efficient, in addition to the massive infrastructure needed
story time: the launch of Dauntless (2019) was the most difficult launch of my career
we planned for 260k ccu peak (players online). during open beta (2018), we'd hit 65k with some wrangling
it fell over at 10k ccu. took 3 weeks of 15 hour days 7 days a week to get it stable
@newincpp It reminds me of a ruby developer that explained that they did not right that much tests. But they used to and they code as if it would be tested. Thinking what would be tested avoided many errors for them. It think it can be the same with reviews
My “Ragdolls in Different Games” series, which I started after my reload shtick. While this wasn’t as successful, it stood on its own pretty well. I should make more of these, it’s just hard on my body.