Not to read too much into a comic, but IMO "generational trauma" is tabula rasa bullshit. You recreate the same dysfunction as your parents because YOU SHARE THEIR GENES. My father was nothing but gentle to me and I'm still an angry and physical person because guess what - that's
The tendency among chronically online tweeters to trade a relaxed and open worldview for constant cynicism and lightly veiled judgement of how others choose to represent themselves should be studied
The tendency among conventionally attractive male celebrities, upon reaching a certain level of fame, to trade their natural masculine appeal for low-effort androgynous flourishes (pearls, polka dots, trailing fabrics) almost never to their aesthetic benefit, must really be studied.
M.I.A. has responded after Kid Cudi kicked her off his our:
"I DON’T NEED THIS VIRTUE SIGNAL ERA TO ALL OF A SUDDEN ERASE AN ENTIRE LIFE I’VE LED. JESUS WAS AN IMMIGRANT AND A REBEL. I HAVE NO APPOLGY FOR THE JUDGEMENTAL THE WICKED AND THE IGNORENT, FOR THOSE ARE SPIRITS THAT WE MUST OVER COME IN OUR LIVES AND IN THIS WORLD. JESUS RETURNS TO LEAD THE WORLD JUSTLY BECAUSE THERE IS INJUSTICE IN THIS WORLD"
Read her full statement here: https://t.co/TcDeh8lDsM
There's some hogswash going on here. The Bear anywhere near top 10 is insane. Same with Severance. UK over US office is virtue signaling. Fleabag is overrated
Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"