trellis.cpp
Turn an image into a textured 3D model without Python at runtime
This GGML based C++ implementation of Microsoft's TRELLIS.2-4B handles background removal, image conditioning, mesh extraction and UV textured GLB export.
Trellis Studio adds a desktop interface with automatic GPU detection, drag and drop generation, an interactive preview and a gallery. It downloads the matching server and weights, then manages the server when the app starts.
Prebuilt Linux and Windows binaries come in Vulkan, ROCm and CUDA variants.
https://t.co/7uY2TIzB59
I've made a tool that can change any 3D model to a PSX style one! Here's one of the coolest results! This one isn't exactly PSXish but still great >:3
#gamedev#indiedev#gamedevtools#itchio
ComfyUI-Lux3D
Turn text or images into 3D assets inside ComfyUI
The extension provides 12 nodes you can combine to generate models, redraw materials, split meshes, or rebuild topology to a target face count.
Humanoid rigging and animation nodes let you rig character models and add actions. Models can be exported to USDZ, OBJ ZIP, FBX ZIP, STL, and 3MF.
A viewer previews models in the ComfyUI canvas. Local GLB models can be viewed without uploading them to Lux3D.
https://t.co/Ysc74gHjaa
Patch 26.23 Full Preview!
Cyclosword
- We considered going harder on the item here, but feel like it's not that far off
- Items like this (especially 1st item spikes) need to be on the stronger side in order for Assassin classes to spike hard relative to some of the more scaling classes
Syndra
- The adjustments to Syndra for this patch are to make Syndra have more opportunities to be aggressed on by opponents, especially when maxing W second (and therefore keeping E at rank 1)
Annie
- An interesting buff to Tibbers HP that also hopefully enables some cool builds in ARAM as well
Azir
- This set of changes is aimed at making Azir's interactions with on-hits like Nashors/Lethal Tempo stronger
- This is especially true because PTA is now picking up as a lot of popularity and Lethal Tempo is considered a bit weaker for many players
- The 525 AA range on Azir also often results in him walking up and getting himself damaged, or sometimes killed (especially in laning phase) for lower mastery Azir players
- So we're upping this range to make him more comfortable to play
Ezreal
- Ezreal W is a spell that regular players get a lot more value out of (they are more reliably able to land WQ's on opponents in particular) that
Mel
- We've been looking at where we should buff Mel after observing the way the mini-rework has played out
- We're putting more power into her scaling W rank-up (last max)
- And also power into the Q as we don't want to buff her in bot lane relatively or buff her E max
K'Sante
- W is K'Sante's second max in many cases and so we're giving power back here, given that this ability has clearer signaling
- W is also more regular skewed as higher skilled players are more likely to dodge K'Sante's W's in both forms
Akshan
- We pulled Akshan from the patch because the change we wanted to make wasn't able to be put in in time