I wrote Deep Learning with Python to be the definitive guide to how deep learning works and how to best make use of it. Tens of thousands of people got their career start via this book. 120,000 copies sold, and downloaded by millions more.
And now it's free to read online: https://t.co/3CbcQ7hmjp
releasing etcdedit: a tool that can edit etcd keys that store kubernetes resources without going through the control plane.
it's the brain surgery tool to do things like reversing a deletion, restoring access to a cluster you lost the keys to, or bypass validation.
I find it funny reading that most software engineers are humbly bragging that they no longer have to write code "by hand". I always thought SWE were always proud of their craft and cared about it. It's like my daughter saying "she never really wanted" when I say "no" to her.
I have been thinking about this a lot.
I think for a great many of engineers, the ones who did it because they loved it only to discover that money was in fact at the end of the rainbow found both the journey and the destination satisfying. In fact, I think I can argue with authority that the destination was only satisfying as the journey was difficult. The hard-fought evenings spent toiling away on an idea and codebase that slowly gives way to your vision was an incredible experience.
The group of people that fell into this category of hard-fought journey and destination we will call them tinkerers. One thing tinkerers have always hated is the already known problems. The journey is clear as day. The obstacles minor inconveniences. Its purely a matter of typing the solution into the terminal. This is also why I think so many of this group goes out and does open source, or starts companies. Work largely falls into this category with few exceptions.
From this reason is why I largely find UI work soul sucking. I know the solution, its a matter of just looking up the details and putting it into my editor. yawn. CSS, flex box this, grid that, put the tailwind classes in the bag.
To me, the LLM software world is with little to no journey and discovery. Its more of simply taking my high level idea and just formulating it into testable, atomic chunks that can be verified. I have traded my favorite part, discovery and raw creation, with itemized list of TODOs and patience and "No Mistakes."
To this, every morning from 6 to 9 I simply just hand code every thin. even UI things. It is because I want journey and discovery and raw creation. Maybe one day comes and its just so futile that I stop this. But for now, I still see such great value in this. I see such better thought through products. Because slowing down and truly thinking through everything. The architecture, the design, everything is an expression of discovery and creation. And I love it.
I am sure there will come a day, maybe even in the next 6 months where I change my mind. For now, I pursue the love of the game intentionally.
I do also believe that there exists people who get the same joy I got from building with tears and sweat by prompting LLMs. I am positive of it. I just don't understand how. But people love UI work. I also don't understand that.