thereโs a reason some things are done client-side. obviously itโs more secure to do everything server-side, but there are performance issues related to latency. if the game has to decide that the enemy is in your line of sight before spawning them in on your client, it will likely cause desync and hitreg issues. i foresee this becoming โwhoever has the lowest ping wins the gunfightโ
Your move to the city is just around the corner ๐
Today, we're giving you a peek at what a typical day in Nivalis Nights could look like. Will you rush to the top, or take it slow?
AI companies buying up all the GPUs is scary stuff. i donโt understand why anyone thinks this will push cloud gaming tho. the cloud gaming providers will also be without GPUs ๐
this is gonna affect everyone for the worse.
@villecallio doing what you wanted to do worked well the first time. keep doing your thing and ignore the haters. gamers never know what they want anyway.
S&Box, spiritual successor of Garry's Mod (now it's more like Roblox for adults), based on the Source 2 engine, will come out of closed beta soon.
"One of the things we're going to be doing is getting rid of the invite system. It worked, and it was fun, but it's too much work.
It's time for us to be brave and open up access a bit more. In the new system you will be able to sign into this site and grant access to yourself.
It's still a closed preview, because we can revoke access at any time, but it's an open closed preview."
I spent ~4 years on the Esports Awards committee
I resigned this morning
I am extremely proud that the Siege scene pushes for a welcoming, tolerant, and inclusive place for all. These are our values and I'll always fight for them