I love how Stuart is breaking down his thought process during the early design phase of a deathmatch level here. Bonus points for using OG Unreal Tournament! 😁
My first map build video for DM-StormD is now available!
https://t.co/HIN1wQvsAt
The video describes some of my initial #leveldesign process as I create a new custom deathmatch map for the original #UnrealTournament.
Folks, it's been an incredible 4 years. But today marks my last day working on #StarCitizen at CIG. I'd like to thank the amazing community and my colleagues. I am proud of the work we've accomplished together. Wishing you all the best...Fred out. o7 🚀✨
Looking forward to the 'Cargo Deck' getting introduced to space stations in 3.11. Work-In-Progress footage included in the latest ISC 👉🏻 https://t.co/rtMw2C187Q #StarCitizen
@puddpuddpudd Takes balls to go through all this, take the economic risk to quit your job/put your health first and then lay it all out in the open here. Hats off to you, Patrick! Wishing you all the best! 🙌🏼