@_LouiePeters I rarely do a handoff to a new thread since I never really have a reason. A single long thread using compaction can generally keep up with what I am doing.
I start new threads, but I do not handoff context from one thread to another.
@_LouiePeters Compaction has been working really well for me too.
I still create fresh threads, but I let them run much longer now and handle building much larger features.
@davis7 I knew this game would be pretty good, but I had no idea it would be this good.
Also, the nostalgia is hitting hard. Ocarina Of Time was one of the first games I completed as a child, so this remake has been a bit emotional.
@aviggiano@jarrodwatts@spicytaco How is it worse than codex and can you explain further about your experience with the mobile app? What about it was unusable and buggy?
@MelkeyDev I don't really have problems with compaction anymore, so I don't avoid it. I mostly use Opus and Sol and they seem to do a pretty good job of handling compaction these days.
@DazzioDG@theo Features like "snooze" are one of the main reasons to use T3 Code. What isn't "thought through" about it?
The sidebar is like an inbox and it's nice when you are working on multiple threads, but if you only work on one thread at a time then T3 Code might not be for you.