I got caught up in the Microsoft layoffs last week. I'll miss working with such a great team at GitHub/npm. If you need a big data nerd on your team with a wide range of expertise, reach out! https://t.co/ifUksRb66I
π¦ I sense a lot of you are moving over to Blu*sky... well we've got one more update for today: You can now use your itchio subdomain as your username: https://t.co/fZV7Py9vuW
See you over there
Goodbye twitter. I'm heading to threads and mastodon. There's still a lot of great people here, and maybe we'll never recapture what we had 10 years ago, but here's hoping.
Let me get this straight...
You did a de-make of Jupiter Hell to the DRL (formerly DoomRL) engine, which was itself was a de/re-make of the original Doom.
Mad scientist moves!
(1/3) Jupiter Hell Classic ANNOUNCED!
DRL (formerly Doom, the Roguelike) 0.9.9.8 RELEASED!
JHC is the commercial version/ total conversion/ expansion that brings the venerable DRL into the Jupiter Hell universe!
Open source DRL updated after a 11 year hiatus!
(links below)
@epyoncf Ah, I thought you might be adding a new mode with pixel art content to the Jupiter Hell game and engine. Taking JH features over to DRL works too! It looks great!
The shader code is pretty simple. Use a noise texture to produce normals, use those normals both for warping the sample and for highlights and shadow, blur a bit, and add some point noise.
https://t.co/W9iz7RW7vm