should probably mention since I've been getting a few commission inquiries that I no longer do roblox development or really play roblox at all, please refrain from asking about commissions
@HttpPeter0 I think the programming is done fine, but the build needs some real work. Lots of empty space and just things that don't work. Would really suck if somebody found Roblox through this collaboration and this is the only thing they see.
@AlfredDev0 Just in general I would say making the goal of the game clearer. Upon joining there was no tutorial or really any explanation of what to do. There is also no real motivation to keep playing because upon starting you just crush houses. That should help keep players a bit longer
When people ask me for my best advice on starting restaurant/cafe roleplay games, my top advice is always "don't". This comes as a shock to many, particularly when you look at the games I've created and made the most money from, though it becomes more understandable when they hear my reasoning behind this.
I think a lot of people underestimate the effort and skill it takes to run a roleplay group. All of the group owners have had to work for years to get their game to have a consistent player count and devoted community, and this isn't something that comes easily. Too many people who work as admins or staff in these groups think they have what it takes to run a group right away, which in almost all cases is completely wrong. In order to be successful in this genre, you need a mixture of development and management experience, and it takes a long time to master this. Heck, some owners still haven't mastered it.
Then you have to think about growth. Growing a community is hard. Growing a community to a niche audience is harder. Growing a community to a niche audience with a ton of competition is close to impossible. The number of roleplay groups that can never get off the ground because they can't attract enough devoted players to their community is ever-increasing. I've talked to a few aspiring group owners in the past couple of weeks, and a common trend is that they can't answer basic questions such as "what makes your game different?" or "how are you going to grow your game?". If you pitch an idea to an investor, especially for a roleplay group, you need to have something special. As someone who knows how hard it is to make any type of substantial money in this genre, generic ideas are not going to be worth the risk. I hate to be straight up with people but I think that realizing how difficult it is to grow a game with such a niche audience is a reality check for some. Games like Kohaú prove that it's possible to reach wider audiences, but even the biggest groups still can't attract new players from other game genres (or even the wider roleplay genre like Brookhaven) easily.
I think a lot of people fall into an illusion when they see a minority of people like me and some of my colleagues who make a full-time living off cafe games and think that it must be easy. I wasted my time and worked for extremely low pay at roleplay groups for over 3 years before being able to make this a job - I'm walking proof that it can be done, but I'm also walking proof that it doesn't happen overnight. For aspiring developers that want to make their talent a career, I always tell them to avoid roleplay groups. There are too many group owners nowadays who get away with paying their developers extremely low, and whilst I know the majority of roleplay groups don't make a lot of money, it is unfair to demand your developers to work so hard for so little. A lot of owners demand passion and good work ethic from their developers when there's little passion left from them, which can be demotivating for developers. And working for those small groups with less than 10K members, no clear plan for the future and no aims to grow the community is a waste of your own talent.
Now nothing about this post is to put people off following their dreams; in fact, it's quite the opposite. I highly encourage everyone, if you truly believe you have something special, to make it. But I think that of all genres, this genre is one of the ones with the most amount of experimenting. There's a ton of owners of aspiring big groups that have no experience with development or project management and in return will rely heavily upon your development skills to carry them to success (usually for a bigger revenue cut than you). Whilst this is something that basically all owners have gone through, you have to evaluate whether these people are people you want to work for as a developer. If you've got the talent, like I did, don't do what I did. Work on your own games, work for other types of games, just don't work on underpaid cafe games.
If there's one person who I could say has changed my entire perspective on roleplay groups, it's @ScriptedJulia. She's one of the only owners who believes in innovation, building a lasting community, and paying their devs well. And she's straight up - if I heard her perspectives on these groups 3 years ago, I wouldn't have wasted time working at unheard of cafe groups for low pay. She was an MR in groups who decided to create her own, and though it took a few years to blow up, she's proof that it's possible when you have the long-lasting dedication. Two others who I know believe in this are @OfficialFlezent and @Vamonoz4, who both have created something special with their games and developers too. These owners are the ones to look up to and listen to. They know what it takes to build a dedicated community, think of good ideas and execute them well. And that takes me to my final note: if your group idea isn't on the same level as these guys' groups, it's a waste of time to make it. Keep them on their toes 😝
If you found this insightful, drop a follow @LegendOJ1_RBLX for more long-form posts in future 🙌
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We’re continually working to ensure creators have the tools and support they need to build the best experiences possible for the community. With the release of the new Ban API, they now have greater control over moderating repeat offenders. https://t.co/JNU1NuI8ML