@OutoftheboxP Side, like others said. But in this context, I wouldn't use profile pics, they just reduce space without giving me any useful information!
@ayoROJO@ViktorChlumsky Yes of course, but upgrading the project from 5.4 is still a huge step forward for us. And on 5.4 we still use the old blur.
I hope that @ViktorChlumsky or someone else can make the filter compatible with VR.
@ayoROJO@ViktorChlumsky Hi, thanks for the mention.
This solved the crash for me. Interestingly, using "UI.SlatePostBlurUseDualKawaseFilter=0" seems to have no side effects on my end, the blur works as expected on all the widgets.
I hope you will find soon a solution, and thank you again!
@mrpyo1 I am a game developer, so gaming is literally my life. Still, I feel bad sometimes when I play videogames, as I think I could be spending the time elsewhere.
Weird feeling.. I should try to play more games in my life xD
It is an indeed important milestone for us, save your exclusive spot while you can, just a few weeks before the closed beta will take place!
#Beta#gaming
Halo everyone! We showed Project Remind at @tokyo_game_show and @gamescom and got massive support from you lovely people โฅ๏ธ.
Game's going along nicely and we are almost ready to release our CLOSED BETA, Go and grab a spot!
https://t.co/UPS3eQbKwD
@flassari @AaronWStump Not always possible. One time a plugin was spawning an object (which I needed a ref) after some time, and there were no delegates or events. We evaluated changing the plugin, but it was so contorted and hard to modify, we did use this horrible thing (it was a minor project)!
@t_looman Sometimes players assume that more Gb means more content, as opposed to lots of dev time spent on optimization! I wonder from a marketing perspective what's better.
@TimSweeneyEpic@nishantsheth Assuming that time and our perception of it is the same. The universe could run on an extremely slow machine (but with lots of RAM I guess), and compute a discrete amount of our perception time (assuming time is discreet) every once in a while...