Halo everyone! We showed Project Remind at @tokyo_game_show and @gamescom and got massive support from you lovely people โฅ๏ธ.
Game's going along nicely and we are almost ready to release our CLOSED BETA, Go and grab a spot!
https://t.co/UPS3eQbKwD
@Evangeline_fbx It will be in the Sunken House, in a secret area. During the Gamescom Demo only a few people reached that room, because you need a little bit of time to unlock it.
@UnrealEngine Finally we are moving to Unreal 5.6 after being stuck on 5.4 for quite some time! Looking forward to pushing the boundaries of what's possible once again!
Working on an #FMOD implementation for the Walk/Run Cycle for our upcoming title.
The idea is to try to make it as realistic as possible by having separate channels for Left and Rights, as well as different sounds per surface based on character speed.
#gamedev
Hello dear Unreal Engine people!
As usual, you fix some, you break some. Latest Rider build 2025.1.4 has faulty RiderLink that won't build on UE older than 5.6...
If you update Rider - update UnrealLink plugin from marketplace as well, it contains fixes for that. Cheera
๐ ๐ฒ๐ฒ๐ ๐ผ๐๐ฟ ๐๐ข๐ข & ๐๐ฒ๐๐ฒ๐น ๐๐ฒ๐๐ถ๐ด๐ป๐ฒ๐ฟ: ๐ ๐ฎ๐ฟ๐ถ๐ฎ๐ป๐ด๐ฒ๐น๐ฎ ๐๐ผ๐ป๐ถ๐ด๐ฟ๐ผ!
From education to level design, she builds more than worlds, she shapes futures.
Stick around to see the rest of our crew!
#Gaming#LevelDesigner
We are proud to use Unreal Engine for our games, it really does empower our team to create our new upcoming puzzle game! Soon we will share more details!
#IndieGameDev#gamedev
Unreal Engine 5's feature set enabled small indie team Chump Squad(@direGoldfish) to design and deliver their uniquely themed puzzle experience๐งฉ
The game began development on UE4, but the transition to UE5 took the team less than a week of effort.
Find out how the satirical sci-fi puzzler came together and why the themes of AI, surveillance and game testing were important to the game's narrative:
https://t.co/mubUTFZlGu
Between one break and another our 3D artist accidentally gave life to...
This wooden box! ๐ชต๐ฆ
Was it necessary? Nope.
Was it fun? Absolutely!
Now itโs your turn!
Drop your latest (random) creation below ๐๐
#3Dmodeling#Blender
@Heaney555 We are trying to develop a game that is both VR and flatscreen, so it is not a porting. But most of the time it feels like developing two games at the same time. We hope people will appreciate the effort!