If you're an #UnrealEngine user, haven't cleared your C:/ProgramData/Epic/EpicGamesLauncher/VaultCache in ages, and are wondering what happened to your Disk Space... You're welcome. 😬
That's it. I've reached the breaking point. I'm switching to Mastodon and moving to Canada and installing Linux and going vegan and buying an electric car (but not a Tesla) and committing myself to our lord and savior Gabe Newell.
A really useful first-port-of-call when optimizing your #UE5 scene content is the Statistics Tab under Tools -> Audit. It gives you a nice, clean breakdown of how much memory different textures or meshes are using, poly counts, which meshes are only used once, etc, etc. #UETips
Today: Lost a court case, climbed a mountain, read hundreds of pages of legal papers, wrote some code. Just as determined as ever to fight on until there is genuine developer and consumer freedom in software, and fair competition in each mobile platform software component.
It is easy to be cynical and assume that wealthy people’s positions are disingenuously self serving, but in many cases, sincere principles guide the trajectory of a career, and the things that wind up mattering to your business truly reflect your core beliefs.
When I am doing numerical work from scratch in C/C++, I usually define a "Real" type (shades of Pascal!) that I change between float and double to evaluate the impact of precision. Currently somewhat bothered by how big it is for a Real Time Recurrent Learning task.