The world is created from a tilemap (4mx4m tiles) that implement custom texturing and blending functionality (to remove square edges between tiles). We now have paths, trails and rivers that can be rendered over these. #ScreenshotSaturday#IndieGame#GameDev#MadeWithUnity
Dialog system layout has been implemented. The dialogue itself (and quest progression logic) is being externalised using LUA for on-the-fly changes and testing. #ScreenshotSaturday#IndieGame#GameDev#MadeWithUnity
First glimpse of my RPG engine & game: Boken Origin. I'll unveil more of the functionality in the engine next week. #screenshotsaturday#indiegame#RPG