1/ Today we’re proud to announce a partnership with @midjourney, to license their aesthetic technology for our future models and products, bringing beauty to billions.
As you know, our focus for the past few years has been images. What you might not know, is that we believe the inevitable destination of this technology are models capable of real-time open-world simulations.
What’s that? Basically; imagine an AI system that generates imagery in real-time. You can command it to move around in 3D space, the environments and characters also move, and you can interact with everything.
In order to do this, we need building blocks. We need visuals (our first image models). We need to make those images move (video models). We need to be able to move ourselves through space (3D models) and we need to be able to do this all *fast* (real-time models).
The next year involves building these pieces individually, releasing them, and then slowly, putting it all together into a single unified system. It might be expensive at first, but sooner than you’d think, it’s something everyone will be able to use.
So what about today? Today, we’re taking the next step forward. *We’re releasing Version 1 of our Video Model to the entire community.*
From a technical standpoint, this model is a stepping stone, but for now, we had to figure out what to actually concretely give to you.
Our goal is to give you something fun, easy, beautiful, and affordable so that everyone can explore. We think we’ve struck a solid balance. Though many of you will feel a need to upgrade at least one tier for more fast-minutes.
Today’s Video workflow will be called “Image-to-Video”. This means that you still make images in Midjourney, as normal, but now you can press “Animate” to make them move.
There’s an “automatic” animation setting* which makes up a “motion prompt” for you and “just makes things move”. It’s very fun. Then there’s a “manual” animation button which lets you describe to the system *how* you want things to move and the scene to develop.
*There is a “high motion” and “low motion” setting.*
*Low motion* is better for ambient scenes where the camera stays mostly still and the subject moves either in a slow or deliberate fashion. The downside is sometimes you’ll actually get something that doesn’t move at all!
*High motion* is best for scenes where you want everything to move, both the subject and camera. The downside is all this motion can sometimes lead to wonky mistakes.
Pick what seems appropriate or try them both.
Once you have a video you like you can “extend” them - roughly 4 seconds at a time - four times total.
*We are also letting you animate images uploaded from outside of Midjourney*. Drag an image to the prompt bar and mark it as a “start frame”, then type a motion prompt to describe how you want it to move.
We ask that you please use these technologies responsibly. Properly utilized it’s not just fun, it can also be really useful, or even profound - to make old and new worlds suddenly alive.
The actual costs to produce these models and the prices we charge for them are challenging to predict. We’re going to do our best to give you access right now, and then over the next month as we watch everyone use the technology (or possibly entirely run out of servers) we’ll adjust everything to ensure that we’re operating a sustainable business.
For launch, we’re starting off web-only. We’ll be charging about 8x more for a video job than an image job and each job will produce four 5-second videos. Surprisingly, this means a video is about the same cost as an upscale! Or about “one image worth of cost” per second of video. This is amazing, surprising, and over 25 times cheaper than what the market has shipped before. It will only improve over time. Also we’ll be testing a video relax mode for “Pro” subscribers and higher.
We hope you enjoy this release. There’s more coming and we feel we’ve learned a lot in the process of building video models. Many of these learnings will come back to our image models in the coming weeks or months as well.
Thank you for being part of this journey with us - And have fun!
Introducing our V1 Video Model. It's fun, easy, and beautiful. Available at 10$/month, it's the first video model for *everyone* and it's available now.
One of the most exciting new features for our new V7 model is something we call "Draft Mode". Draft mode is half the cost and 10 times the speed and it might be the best way to iterate on ideas ever. Try it with voice, think out loud and let our ideas flow like liquid dreams.
We're now beginning the alpha-test phase of our new V7 image Model. It's our smartest, most beautiful, most coherent model yet. Give it a shot and expect updates every week or two for the next two months.
Midjourney sold to the largest number of unique countries of any merchant on Stripe in 2024! Stripe celebrated by sending us this beautiful CRT screen with a retro animated map of our subscriptions around the world. Thanks @stripe! We couldn't have done it without you <3
we're seeking a few brave warriors to join the cloud infrastructure team at @midjourney , it's a spartan warband that fights the server hordes, outnumbered by 5000 to 1 - we know they can win, and soon, you can too
We're testing two new features today: our image editor for uploaded images and image re-texturing for exploring materials, surfacing, and lighting. Everything works with all our advanced features, such as style references, character references, and personalized models
We're now giving away free copies of Midjourney Magazine for Schools, Stores, and Community Groups, if this sounds like you apply at https://t.co/sgT5R0l3iz. For everyone else don't worry you can still get magazines for 4$/month at https://t.co/bENaSW7kqt
what if u could watch anime AND design distributed systems at the SAME TIME
we're drowning in gpus and need a giga cracked systems engineer asap
dm @ok_ikaros w/ name of best waifu/husbando, along with ur hottest take: like how nomad mogs k8s, or how scylladb sucks
tokyo/sf
Come check out our new 2x and 4x upscalers now live on Midjourney. We're taking GPUs to their limits to let you explore at 16 megapixels and beyond. It's a sight to behold and it's only the beginning.