Today on #LSPPDay51, I did the following:
made an animation for various 3d objects using key framing
learnt how to add materials node to an object
learnt the basics of motion graphics with the help of geometry nodes
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Today in #LSPPDay50, I was able to create a recursive subdivision model with the help of geometry nodes and the repeat node. We were able to further stylize the model with the help of read normal, face area nodes.
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Today on #LSPPDay47, I made a flower bed with the help of geometry nodes and weight paints. I distributed a collection of flowers as instances on a plane and included the weight as a distribution factor for the flowers.
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#LSPPDay46
Today, I added custom values to the geometry nodes setup by dragging any variable to the empty node input in the geometry input nodes. This created a custom value on the geometry node modifier tab.
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Today on #LSPPDay45, I did the following:
- completed the geometry node setup for generating flowers
- added materials to the elements and made it random using color ramps
- made use of spline parameters and trim curves
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#LSPPDay44
Today I did the following:
- complete modeled the flower such as instance on points, align euler to vector
- combined the flower at the top of the stem only
- made flowers face the tangent using curve tangent
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Today on #LSPPDay43, I did the following:
- modeled a simple leaf, stem using bezier curves
- made use of curve to mesh, instance on points, distribute points, random value to randomize leaf generation on stem
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Today on #LSPPDay40, I tried completing my model by adding wheels and using various modifiers such as the multi-resolution, bevel, mirror modifiers.
I will have to rig and add materials to it the next time.
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Today on #LSPPDay37, I completed the low poly car by evening the sharp edges as well as adding extra objects. I finally added metallic as well as emissive materials to parts such as lights as well as the chassis itself.
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