It took me smth about 1 hour to make this prototype.
Planned for it to be a Balatro-like game.
Is it worth it? Should I finish and release it?
#gamedev#indiedev#indiegame#godot#godotengine
@halfmage You're awesome! I really enjoy seeing how effects and visual language migrate from one tech stack to a completely different one.
I'll be glad to follow your progress 👍
One of my unfinished projects, a jam game about a brave little frog protecting its offspring from snakes 🐍
Sounds on 🎵🔊
What do you think, should I finish it? 🤔
#gamedev#indiedev#indiegame#godot
@galaxy_xeon You're almost there, the trick is to use .set_parallel() and set different durations for properties
For example, on_pressed has this reactions (pseudocode):
- rotation.from(±7deg).to(0).for(1.0s)
- scale.from(1.2, 0.8).to(1, 1).for(0.7s)
- position.from(0, 10).to(0, 0).for(1.5s)
Your buttons don't need to feel dead.
Just spend a couple of minutes on ELASTIC tweens, and pick sounds for hover and click 🎵
With these tiny UI changes, your games will feel much more polished ✨
#gamedev#indiedev#godot#godotengine
Stop overengineering your backgrounds.
You don't need a shader or any code to make a stunning bg scroll in #Godot
Just use:
Parallax2D: repeat_size + autoscroll
└ Sprite2D: texture + region_rect = repeat_size
That's it✨
Have you used Parallax2D like this?
#gamedev#indiedev
@XscoGames Why this game exists you mean? 😬
It was a quick side hustle. I thought, what if I have only one hour to make a game from the ground up to Itch release, what game would it be.
And I ended up with this.
One of my players counted EVERY hay piece in my new game🤯 and filed a report: 998,276 instead of 1,000,000
So I fixed it – and checked performance.
It's amazing how game renders 1,000,000 hay pieces in just 1 draw call! True power of MultiMesh in #godot#gamedev#indiedev
Your buttons deserve more than boring static text
Let it be bold, rainbow, wavy, shaky… whatever your UI needs ✨
Remember: Standard UI is optional and default controls are not a design system. Stop letting them design your UI for you.
#gamedev#indiedev#godot#godotengine
The entire recipe for a click that feels alive is just two things: springs & shakes
No complex physics. No expensive assets. Just a few properties reacting at once. The asteroid barely moves, but the world sells the hit.
Would you call this overkill?
#gamedev#indiedev#godot
The entire recipe for a click that feels alive is just two things: springs & shakes
No complex physics. No expensive assets. Just a few properties reacting at once. The asteroid barely moves, but the world sells the hit.
Would you call this overkill?
#gamedev#indiedev#godot