Made "Game Boy Dev & Related" starter pack on B..Sky with 100+ Game Boy devs, reviewers, hardware, modders, music, art, etc
Great way to find many familiar faces there. Lots of #gameboy dev posting going on there lately
https://t.co/B1mGOFhhhF
#gbdev#gbstudio#rgbds#gbdk
#GBDK 2020 4.5.0 is out!
- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & features
New examples!
-MBC5 Rumble
- SNES NMI handler
- #MegaDuck Printer
https://t.co/n3qDywWI9m
#gbdev#smsdev#nesdev
GB BASIC v1.4 is out now🚀This release adds key features, QOL improvements, and bug fixes:
🔹SGB support
🔹One-click preview for maps, scenes & actors
🔹Memory statements can get asset banks/addresses
🔹New tutorials chapters
#gbbasic#gameboy#gbdev#gamedev#indiedev
A community member has been building a fully open source (cores, firmware, hardware) FPGA console that supports GB/C and GBA out of the box. FPGA is 2x the Pocket, so we can do some fun things.
Crowdsupply is building the hardware. Let's make it happen
https://t.co/2NfP1gpfVZ
CrossZGB v2025.0 is out!
Game Engine for #GameBoy#SMS#GameGear#MegaDuck
New features
-Coroutines for multi-task logic
-Custom build rules
-Collision groups
-Improved SMS/GG audio drivers
-Var width font & Dynamic map examples
-More features & fixes
https://t.co/7hSmmDW8n3
#GBDK-2020 v4.4.0 is out!
-Improved #NES support
-SDCC 4.5 compiler
-Added Linux ARM binaries
-Many fixes & features
New examples!
- #MegaDuck Laptop hardware
- Text Dialog @JubilantLarold
- #GameBoy MBC7 Accelerometer & MBC3 RTC
https://t.co/r7vsczqxAW
#gbdev#smsdev#nesdev
Save the date, the #GBCompo25 starts next month!
Bring your skills or learn new ones to create a game, a tool, a #demoscene or a music ROM for the #GameBoy and compete for over $5000 (and growing) in prizes!
https://t.co/rN7zXFssTY
#gbdev#retrogaming
RGBDS 0.9.2 released! It adds some new features, including more string functions in RGBASM and an excludable "background" color in RGBGFX; fixes some bugs (particularly with RGBGFX); and makes some things more convenient.
https://t.co/SqVUEO8WB0
I've been thinking about how romhack distribution could work in an ideal, post-RHDN world.
Right now, there are so many friction points - getting & applying patches is cumbersome for users, and often they don't even know how to deal with ROM versions, patch formats, etc. (1/7)
We're now accepting links submissions to Homebrew Hub.
Would you like to see the homebrew game you developed in the database? Simply open an issue over https://t.co/hvWq4qSCzW and provide some links.
https://t.co/filBqRBZnS
I decided to finally open up https://t.co/3GFHEDPOoW . Old links to Larold's Jubilant Junkyard should redirect to the new site. I'll probably have to fix a couple small issues, so let me know if you run into anything. #GBA#gameboy#RETROGAMING#gamedevelopment