Sprites, sounds, palettes, fonts, tile maps, vectors, AI generators, and prompt-to-code tools. Open-source forks and provider APIs, woven into one browser page.
Develop and publish your vibe-coded games direct to https://t.co/wvcCktuIoE
With 34+ tools to assist with art, audio, VFX, code generation, translation & testing, Game Foundry offers an all-in-one suite for game dev.
Connect your LLM or choose from all the latest models.
2026: opus 5.5 launched
2027: mass cease and desist orders go global
2028: LLMs forbidden from reverse engineering other developers work.
Enjoy it while it lasts!
I gave myself one week of my spare time to see what a game designer with 30 years of experience, but no coding skills, could build using AI.
The result is Marble Marvell, an unofficial and non commercial, free tribute to Marble Madness.
Made in admiration of @cerny, a personal idol, and Bob Flanagan, who made the original 42 years ago.
Try it here: https://t.co/W2no1MxM9Y
#GameDev #AIGameDev #GenerativeAI
This was ONE image. Now you can walk into it. โ๏ธ
Not just the cabin. Not just the character. The whole scene.
Hyper3D ร img2threejs ร Three.js ร GPT-6 Luna
The workflow starts with a picture of a world.
img2threejs analyzes whatโs inside: the house, trees, rocks, character, and their arrangement.
Hyper3D provides the 3D references. GPT-6 works through the img2threejs pipeline to reconstruct the objects and bring them together in Three.js, rebuilding the scene with depth, lighting, and interactions.
But recreating the picture is only the beginning.
Walk around the cabin and leave footprints in the snow. Open the gate. Turn day into night. Place a campfire and watch the world take on a different atmosphere.
Youโre no longer limited to the moment or camera angle captured in the original image.
This isnโt just making a picture move.
Itโs rebuilding whatโs inside it into a world you can explore, edit, and keep building.
One image sets the scene.
You decide what happens next.
Opensource: https://t.co/w7cBzRmENO
@DeemosTech@threejs@OpenAIDevs
#img2threejs #opensource #imageto3D
Fallout: New York, a full Fallout game you play in your browser, built with Claude Opus 5.5.
Quests. Dialogue trees. V.A.T.S. A working Pip-Boy.
Zero texture files. Zero sound files. Every building, weapon, face and sound is generated by code.
PEOPLE, IT'S TIME.
Opus 5.5 vs Sonnet 5.5 on my TinyWorld Benchmark.
I am BLOWN AWAY.
Sonnet 5.5 is almost at the level of Opus for... 20% of Opus' cost, and it's WAY faster.
$0.96 vs $4.79
10.8min vs 22.7min
Well done @AnthropicAI !
(Link and prompt in the comments)
The game I built yesterday with 1 prompt got 4,500 plays & 360k views in less than 1 day. Using Opus 5.5 & @threejs on @TesanaAI.
So I decided to keep building on it. For my second prompt I added dynamic & seamless space battles. Jump into your spaceship, fly out of the atmosphere and straight into a galactic war with massive juggernaut ships.
Dog fight through the battle, then leave the fight and seamlessly fly back down to the planet and keep exploring.
And this is the power of Tesana. You can create something like this in an hour and then just keep building on top of it. Add whatever you want.
New planets, enemies, weapons, quests, mechanics, entire systems. Or make it a space pirate game?
You can basically start with an idea and keep turning it into whatever game you want without knowing how to code.
League players, DOTA players, HoTS players. I need you in the same lobby for a minute.
I just got Opus 5.5 to build a 3rd person MOBA, then added heroes from all three games.
Li-Ming and LeBlanc are both playable. So are Rubick, Axe, Thrall, Stitches, Kael'thas, Thresh and Ezreal. Full action combat: dodge roll, double jump, jump over projectiles.
Which hero goes in next? It's live below ๐