Want to make a game with AI?
Delete Unity.
Delete Unreal.
Delete Godot.
They were never designed for AI to work with. Use Three.js instead. LLMs suck at heavy engine UIs, but they excel at writing WebGL -> playable browser link in 30 seconds.
@threejs@webgl_webgpu
Want to make a game with AI?
Delete Unity.
Delete Unreal.
Delete Godot.
They were never designed for AI to work with. Use Three.js instead. LLMs suck at heavy engine UIs, but they excel at writing WebGL -> playable browser link in 30 seconds.
@threejs@webgl_webgpu
I seem to have triggered a lot of people with this post.
Fair criticism:
Three.js has real trade-offs:
No mature editor
Limited console/mobile pipeline
Fewer built-in game systems
Browser cannot use full capability of your machine
So, serious question:
What is the AI-native game engine?
An engine an AI can understand, modify, run, test and iterate without fighting a GUI. Does it exist yet?
Some people say Bevy, an open-source game engine built in Rust.
Want to make a game with AI?
Delete Unity.
Delete Unreal.
Delete Godot.
They were never designed for AI to work with. Use Three.js instead. LLMs suck at heavy engine UIs, but they excel at writing WebGL -> playable browser link in 30 seconds.
@threejs@webgl_webgpu
@turdsammy@WoClaudecraft@threejs@webgl_webgpu What is the difference between that and doing it to any game client? Sure it might seem more difficult but nowadays with ai its a couple propmts to do the same thing. The answer is using servers properly and not letting client be the weakpoint
@CarbonJewels@threejs@webgl_webgpu The niagra system is powerful but too complex. Most people are smooth brained and AI will lower the difficulty we just gotta use the right technology