#threejs Gameplay
And here is a video with the new sea and skybox on the phone.
It needs heavy optimizations but show me phone games on threejs that look like that and are even playable without the phone burning.
Well i will make it amazing i promise you.
βΊοΈ @threejs
@TokenGremlin@dangreenheck I think Fable 5 is being used but Dan has a lot of knowledge because Fable 5 and Opus 5 models are not capable of such tremendous quality yet.
It's harness + Fable / Opus 5 + a lot of knowledge
@JungleSilicon It's a work in progress, every 3d model is proceduraly generated i am still working on their quality and eating them based on reference image. Here is how it looks thousands of proceduraly generated are being baked.
#Threejs Game Update :
I am honestly shocked at what i have created.
Just look at the details, look the reflections.
I can create with few iterations very very detailed 3D models.
The images are blurry upload .
Everything is harness it's not the model it's the harness.
@threejs@thsottiaux Tommorow reset the limits so i can continue looping my bruh. And release the Astra boy next week so i can simulate the reality we live.
Thanks in advance.
#Threejs Game changelog :
I have started creating a new advanced harness for the game, gpt creates reference images which loops with GTP5.6 SOL until it is AAA quality proceduraly generated.
The result is shown on tge image below, unfinished.
Haven't tried with Opus 5 yet.
@jallen_dev Brother if you see i have been working on the sea water too. But my gosh how did you made it this amazing i am trying so hard and it's not that stunning. You are using Opus 5 with what prompt. The quality is crazy!
@jaredatjared@threejs Thank you brudar :) At some point i will start open sourcing lots of stuff from the game, sky, water, beaches etc etc. When they are absolutely perfect.
#threejs Game changelog :
Working the skybox version 1 , it's sooooo hard here is the progress through. The sky adapts based on the weather etc etc
Problem is i can't fly through the clouds yet.
Well let's see.
@0xPajke I am trying to pass the limitations doing graphics like look like Unity it's all maths but current ai is still stupid even Fable 5, we will have to wait a bit and still use our brains βΊοΈ
#Threejs Game development
This underwater sea effect took me so long to make i have been trying for 2 weeks.
Like for real...
I have before and after photos to understand the huge difference.
And it's 60fps on the max quality settings
But still bad to my eyes βΊοΈ
@mamad_dev@threejs It has a known small flickering issue from above if you notice it. Here is how to fix it βΊοΈ. Continue working on it https://t.co/t1NPP28dfA