Open sourcing accelerates everything. @chirovisuals proved it.
Asked Opus 5 to generate and refine distinct elemental abilities in Three.js.
From raw code to full visual effects in record time π@threejs
I am able to ask opus to generate unlimited amount of spells, enemies, bosses this is insane. Planning to put out a demo multiplayer version where we can have dragon pvp fights! @threejs@opus5
I asked fable 5 to create a volumetric cloud weather system. It used 50% of my weekly limit and came up with this. Might be the most realistic clouds I have seen so far! @threejs@claudeai
Try it out here https://t.co/bSG6yfsBUq
Open sourcing accelerates everything. @chirovisuals proved it.
Asked Opus 5 to generate and refine distinct elemental abilities in Three.js.
From raw code to full visual effects in record time π@threejs
Open sourcing accelerates everything. @chirovisuals proved it.
Asked Opus 5 to generate and refine distinct elemental abilities in Three.js.
From raw code to full visual effects in record time π@threejs
I think @chirovisuals elemental sandbox is the beginning of something incredible!
Real-time VFX used to take weeks of tedious particle tuning, and trial-and-error. @threejs
What youβre looking at here is the exact moment visual effects become trivial to build and port.
This is huge.
Someone made an opensource WebGPU sand/Snow environment It looks beautiful!
Try it out here https://t.co/WY9o5yn0eE
OpenSource https://t.co/dVFfPDaPPE
@JungleSilicon