Throughout life I sort of fell into placing a ton of importance in maintaining my friendships and being a good friend to all of the ones who were good to me.
So thankful I did.
And now well into my adulthood nearly all of them supported me through my toughest moments in my life
I wonder how the top #FiveM servers handle version control on their server. I'm having issues with some resources requiring web assets which need compiled and using just a singular repository to host your code resources seems like an issue.
This is semi-based upon this tutorial series: https://t.co/R8asbWWd2x Mainly the fact that they use sphere & capsule colliders to handle range detection for interactables. It's actually really cool and features Motion Warping but I may not use it in the same way they do here.
Been working on a prototype and had to create an interaction system. Super simple, and probably will be extended over time. Pretty satisfied with the animation for fading in the indicator (the circle). #gamedev#UnrealEngine5
I kid you not, @itchio has been taken down by @OriginalFunko because they use some trash "AI Powered" Brand Protection Software called @BrandShieldltd that created some bogus Phishing report to our registrar, @iwantmyname, who ignored our response and just disabled the domain
Half-Life 2's 20th anniversary update is out, episodes were merged into the main game, and added workshop support.
It is also free to keep if you get it until 18th.
Trying to get back into Unreal Engine 5 with the Gameplay Ability System (GAS) by using this tutorial https://t.co/Yn6lqIIFM9. So far, so good. Been liking the system and this tutorial is really helping me understand it more.