🌎 We are delighted to announce a new A Painted Symphony tour for 2027!
The tour will include debut performances in Spain, Sweden, Poland, and Norway, and four performances in the United States! @lorien_testard and Alice Duport-Percier will perform live, joined by Daniel Sicard, who will conduct the Orchestre Curieux, the Hollywood Chamber Orchestra and the Wordless Music Orchestra.
🎟️General sale: 15 September at 4pm (BST) / 11am (EDT) / 8am (PDT)
👉 https://t.co/8ijyPpsS0l
@archonik@MultiKamn Nie sprzedali sie(czy w domysle wszyscy?) = wystawili rzetelna ocene
rzetelna ocena dla tej gry (wedle opini i tego co widzimy) = slabsza ocena niz srednia 78
@Ambasador_EPP Hmm? To są dwie odrębne kwestie. Czy ktoś się zna na grach, a jak ktoś się bawi grając w gry. Ja gotować nie umie ale dobrze zjeść to zawsze 😉
@TheHiddenOneAC@kunaiss It is just a tool. You can adjust it to touch whatever you need. It's the same 'artist' talk like 30 yeast ago when Photoshop and digital art started. Bad artist will create AI slop, good artist can use it to create potential masterpiece.
Some people have literally gone crazy.
On the left is a head messed up by the game engine’s very limited lighting system, which can’t properly render shadows, skin texture, and the detail of normal maps.
On the right is THE SAME MODEL WITHOUT ANY GEOMETRY CHANGES, which looks exactly like a render from ZBrush—where a 3D artist modeled it—only with better lighting, shadows, skin texture, hair, and therefore DETAILS. Thanks to neural network rendering in DLSS5.
Some random nutcase on the internet: THIS IS AI SLOP! I WANT THE ORIGINAL ARTISTIC VISION!
The head models were 3D scanned (using photogrammetry) from real people and then polished by artists.
I am the creative director of the game. This is our original artistic vision and looks like static renders of the models from Zbrush when we made them. Or like real @thisistommckay :)
Having no shadows from helmets on faces and fucked up normal map rendering WAS NOT OUR ORIGINAL ARTISTIC VISION.
People are crazy.
Since I stirred up a hornet’s nest of AI hatred today, I’ll add a little more :) Just so you know. I don’t work for any company. I’m not working on any game. So you have nothing to boycott guys :) I’m retired for now, sipping whiskey, and having a great time, so I don’t give a fuck. The whole AI situation is really funny. A very vocal group of people hates it, and absolutely every developer is terrified that they’ll come after them, so they all swear up and down that they definitely don’t use any AI. The reality? Of course that EVERYONE uses it! Every one! Absolutely every developer across many companies that I’ve spoken with over the past year uses AI. Programmers can’t get anything done without it anymore. Most developers are building their own AI tools for just about everything. It can generate high-quality character models, it helps animators, and it’s used by concept artists, 3D artists, screenwriters, and designers... Research, writing, ideas development, concepts... Even people who don’t know how to program use it to create tools that programmers never had time to code for them. And its used for AI! You know - the NPC AI :)
Fun fact: You know who uses it the most? Usualy the most talented people I know. They are the ones who are least afraid and who see its huge potential.
The idea that someone is making 100 million dollar project and will want to avoid a technology that will help him develop it much faster and cheaper is insane.
I spent 7 years working day and night on ONE game. If anything helped me to make it in one year I would take in anytime. No one wants to work on a game for a decade. Sure I would rather made 7 games instead of one in that time.
I’m curious to see what will happen when the truth comes out about all of that—and who will be the first to spill the beans :) I guess all the games and companies will be boycotted! Its going to be lot of fun!
After all the controversy about NVIDIA’s DLSS 5 being a terrible AI slop, I played around a bit with the leaked DLSS5 version in KCD2. First off—what was leaked isn’t even remotely what NVIDIA originally presented. It doesn’t alter the geometry of the models or the appearance of the characters in any way.
I repeat: It doesn’t alter the geometry of the models or the appearance of the characters in any way!
What it does is take existing normal maps and create much better skin texture and facial detail (examples 6 and 2) than the lighting model in the game. It also looks a bit like an attempt at subsurface scattering and other advanced skin rendering techniques. But sceptics could say, that its just a fancy version of clarity and dehaze filters which have very similar effect.
I often criticized the character artists’ work when certain faces in the game looked lacking in detail and plasticity, and they’d often show me that it looked fine on their computers and that the problem was with the lighting in the game. Well, now it looks right in the game, too! This is how those faces were supposed to look. The AI isn’t making anything up.
Above all, though, it makes ambient occlusion look like it’s on steroids. You have no idea how terribly—and I mean really, really—annoyed I was that in KCD2 we couldn’t render shadows from hats, hoods, and helmets on characters’ heads, or even shadows from small details on character models (buckles, laces, pouches). DLSS5 does this, and it does it absolutely brilliantly! (see examples 1, 3, 7, 8, and 11).
On top of that, it improves the rendering of shadows in hair (5), so they finally have the right density and darkness.
It doesn’t do much in the environment, but interestingly, it lightens shadows in some places and renders textures within them, while darkening them where it makes sense (10, 12, 13, 14). So there’s a slight improvement here as well. It also renders shadows in grass and
vegetation better. Which is definitely a good thing.
For me, this is primarily an excellent photo realistic upgrade to the character lighting model.
The “minor” issue is that it cuts the frame rate in half :)
But its not the infamous AI slop we saw couple months ago. I see huge potential here for the future, and it’s absolutely great that even older games lighting could be improved this way.
Un minuto de silencio por todos los que se dejaron mas de $900 en una PS5 Pro para jugar a GTA VI a 60 FPS.
Sony os ha vuelto a estafar... Una vez mas.