please shut the fuck up i don't even care about the specific thing you're saying i'm just so tired of hearing predictions one after the other telling me what the future is going to be like just please shut the fuck up
The one thing I’ve learned about X is that you can survive any PR crisis if you’re funny.
If you take yourself too seriously and never tell a single joke, your risk exposure is 100x.
If you don’t act human, people unfortunately don’t treat you like you one.
In pursuit of product-market fit, you should be less of a data scientist and more of an anthropologist.
Every week I see teams pretending to be scientists and analyzing metrics on a test group of a few hundred users who came from odd sources unrepresentative of their broader target audience — like a Discord server or a handful of friends & acquaintances.
Instead, keep it simple:
Your analytics dashboard should literally just be a table of users with the following columns:
• Name
• Registration Date
• Last Active Time
• Number of Sessions
Then follow these steps:
1. Sort the list by Last Active Time
2. Look up the most active users on Instagram or Linkedin
3. Then interpret their behavior on your app through the lens of their online identity
4. If you have a messaging channel such as Intercom, send them a generic message asking for their feedback (and maybe offer a $25 gift card)
Do this regularly.
It’s certainly not science but it will tell you more about what’s resonating about the product than a bunch of statistically insignificant data.
After advising 50+ consumer companies over the last year, the one thing that separates those who can execute and those who can't:
Having a full-time designer in the room at all times
I've met with countless companies that have raised millions—and even one that has raised billions—that do not even have a designer on payroll.
This makes product development broken:
1/ You simply cannot have constructive conversations about ideas without visualizing them in real-time
2/ Your experiments will frequently have inconclusive results because users cannot discover features or they misunderstand how they work
3/ There is no one who can galvanize the team with a vision of what the product could look and feel like
And to be abundantly clear: I'm not referring to visual UI or graphics. I'm talking about someone who can think through the fundamental building blocks of product comprehension—like navigation, interaction and copywriting—and is technically savvy enough to visualize those components in high resolution.
There can certainly be exceptions to not having a designer, like where the CEO is an exceptional visual thinker, but that does not scale beyond a small team.
At the end of day, products live and die in the pixels: it's what the users see and tap. And without someone shepherding that process, you are effectively wandering the desert blind.