#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️
👉https://t.co/ClhNjD9DTO
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
🌱 Growing a Garden
🍳 Kitchens & Advanced Recipes
🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics
🧟 Hordes Scanner
📡 My Property Scanner
📜 In-World Quest Creation
🎒 Superior Backpack
💧 Water Bottle & Survival Improvements
⚛️ Gaia Pulse Reactor
⚡ Massive Performance & UI/UX Improvements
🎭 Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
Earth 2 gives you the map we already live on.
Most open worlds just give you one someone designed.
Same ridgelines, same elevations, just rendered inside a 1:1 scale digital Earth covering the full 510,072,000 km².
Here's an in-game clip flying over the actual Himalayas.
The glider is a real in-game item. The footage is in-engine.
Your hometown is in there too, exactly where it should be.
Still pre-alpha, but it's been online and playable for 100+ days straight. Come find your spot. https://t.co/Rg01vPkvPB
More Videos on YouTube ↓
https://t.co/WDiMAcqpaa
#Earth2 #E2V1 #어스2 #essence
Earth2 is not just a game or a map service. It is arguably the world’s largest digital globe, and a 3D game world where players can actually explore and play. 1:1 scale.
A world where you can walk, look around, and experience real locations in a playable 3D environment.
From space to a specific region, and all the way down to your own neighborhood, smoothly zooming in without a single loading screen.
It may look natural at first glance, but implementing this seamlessly is actually a highly challenging piece of technology.
It is still a work in progress, but this seamless transition from space, to Earth, to cities, and down to familiar places is one of the most impressive strengths of Earth2.
More Videos on YouTube ↓ https://t.co/Jw7FR6dvn5
#Earth2 #E2V1 #어스2 #Metaverse #OpenWorld #3DWorld
Hopefully it's not that difficult to complete the Quests! But as I have said in the past, there will be different Player types doing different things inside #Earth2. Questing was not supposed to be super easy & the way I designed it means there needs to be some skill, knowledge & planning if you want to complete a Quest, especially if you want to beat other Questers competing for the same Quest!
Long term there will likely be Questers who focus on different professions inside the Questing system but let's just test what we have for now!
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️
For full details on this update please check out:
https://t.co/OeAWWsvr0C
1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location.
2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing.
3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release.
4⃣ Item and Recipe categories displaying correctly now.
5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system.
There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release!
We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2!
#Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
Hey @earth2io cuties 💚
We’ve been cooking, and Earthie just got some useful updates.
We’re excited to announce a new batch of features now live on Earthie, all built to give you more visibility, more useful tools, and a smoother way to explore your Earth2 portfolio. These updates include a refreshed website look, smarter navigation, admin announcements and alerts.
Firstly, we now have a tax audit memo tool which you can see in the profile page, a slotted jewels visibility, AI prompt export, and a portfolio document export in multiple formats; all in the profile page.
Next, we have a new jewel inventory page: https://t.co/N7NMhF0Dwx
A data analytics page: https://t.co/pdz4iFJz5Y
The new property globe: https://t.co/QNGVDwOsGF
You’ll now be able to see things like slotted jewels on properties, recorded fees, trade counts, export your portfolio into formats like DOCX, CSV, and XLSX, generate AI-ready portfolio prompts, and explore powerful portfolio visuals and filtering tools that make large portfolios much easier to understand. There’s also a property globe that lets you visually explore where your properties are located, along with added stats and richer portfolio analysis tools across the platform.
Some of these features are completely free to use, and others, like the tax audit memo after the first free run, use essence-based payments. The goal with all of this is simple: make Earthie more useful, more informative, and more practical for the way real users interact with Earth2 every day.
Jump in, explore the new tools, and let us know what you think.
We are working on a windows app version of Earthie...
More updates coming soon 🚀
#Earth2 #earth2io #earthie @eugeneboondock@theshaneisaac@MitchGlasgow01@E2Yehna@E2News@E2Prod@Earth2Korean@earth2viking
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️
https://t.co/5w3JTdxf9M
We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development.
We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features.
Please check the article above for further details, but the main updates in this version are:
1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues.
2⃣ Fixed an issue that caused crafting recipes to fail sometimes.
3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7.
4⃣ An additional fix applied to the invisible leg issue affecting some Characters.
5⃣ Inventory logic adjusted so:
• LMB moves a single item
• RMB moves all items
This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage.
6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass.
7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves.
8⃣ Fixed several spatial sound effect (SFX) issues.
9⃣ Additional bug fixes and general improvements.
The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise.
#Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
$EGLD and @MultiversX taught me one thing :
Technology alone isn’t enough.
Communities give meaning to protocols.
For me, Supernova will not only be judged on its technical capabilities… But by what it enables people to build together.
@ProjectX_DAO@xT_DAO_Official DNAxEGLD
Whats’s the best yield on MultiversX right now?
Simple answer: @ProjectX_DAO
How to get it?
1. Buy a Subject X
→ In wallet staking
→ ~80% APR in DNA
2. Stake $DNA on xExchange
→ up to 10% APR
3. Stake $EGLD with Project X
→ up to 15% APR (must do 1 + 2)
Same ecosystem.
Multiple yield layers.
All based on real revenue.
Show me a better stack on @MultiversX.
We've been monitoring the #Earth2 Reality Thread 5 release closely the past 2 days & in this short period of time have just now released version 0.2.5.1 with a few updates & improvements🌏✌️
1⃣ Improvements to the global water system that handles water activity based interaction across the entire #E2V1 (swimming, diving, searching, drinking)
2⃣ Fixed an issue where Characters would overlap on respawn after suddenly disconnecting from the server - causing abominations! (team will continue monitoring for edge cases)
3⃣ Fixed an issue where Characters were unexpectedly disconnected from the server
4⃣ Updated teleporting system to reflect E2V1 time of day on destination before teleporting
5⃣ Updated the teleport system to display property owner set property description before teleporting
Fixed a bug where the shovel was not displayed in multiplayer while digging
6⃣ Fixed a bug where the current season would change for a Character after reviving
7⃣ Other minor fixes & improvements
Please check out the article for more details:
https://t.co/kP7cd6qG2c
We will continue to monitor for any further issues as always.
It has been cool to see over a 1000% increase in overall time spent inside E2V1 by Players in multiplayer mode since the Reality Thread 5 release - and even more exciting when you consider the current features are just a fraction of what we have planned ahead!
So it's great to see testers & early access Badge Holders spawning Characters & spending more time inside E2V1 than ever, during what is already a very busy time of year when people generally have very little spare time - it has been very rewarding to see indeed!
And remember what Players are experiencing now is not what Players in the future will necessarily experience. The current mechanics are mainly for explorers, crafters, discoverable item traders & questers - which obviously expand to many other types as mini-games, conquest & other experiences come online.
But by the time Players gain access in the future, including F2P, there will be completely different initial experiences available, even after early frameworks like storage, shops, restaurants, accommodation, mini-games & so forth come online - so while what Players are testing will still be there, there is also be some areas inside #E2V1 that are more developed, especially by the time F2P access is live.
Having said that, many Players in the future may still want to focus on exploring, crafting, discovering, item trading & questing after they get access, so don't how big these early Character focused game play elements may become.
I think it's also important to note that I have designed completely different opportunities for F2P Players entering E2V1, which perfectly align with the current E-ther is life ideology, some which are very unique, so it will be exciting to see some of those in 2026.
If I don't post again sooner, I hope everyone enjoys their time over Christmas & especially enjoys their time with family & friends.
#Earth2 #E2V1 #Metaverse $ESS #OpenWorld #Building
“The First to Escape” just sold for 110 $EGLD.
Welcome to the new owner of Subject #1 🧬
While everyone says NFTs are dead, Subject X just hit a new ATH, in the middle of the roughest market seen in a while.
#Earth2 Reality Thread 5 is coming online🌍✌️
Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
https://t.co/XgeugfuSfm
The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it.
The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in.
It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this!
In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article!
#Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
#E2V1 0.1.4.1 is now live for testers. For more details check out the full article below🌎✌️
➡️https://t.co/rFY23hivp6
This update includes major improvements to the E2V1 multiplayer location system. Internally QA has actually tested 21 versions over the past 3 weeks leading up to this release - so it has been really intense.
While this update is not a stand alone Reality Thread release, other team members have continued working on Reality Thread 5 so some parts of Reality Thread 5 are included in this release, though notably not any major parts.
Thanks again to all of our Pre-Alpha testers, your test data, reports & streaming helps us to identify, resolve & improve issues inside #E2V1, fulfilling the exact purpose of having a Pre-Alpha tester group & most importantly continue building on & improving #E2V1!
Once this version is stable we plan to release access for the remaining testing group waiting access and then we will turn focus on initiating releases to badge holders & the release of Reality Thread 5.
There are still a few Reality Threads I want to release this year so fingers crossed all runs as smoothly as possible.
#Earth2 #Metaverse #Update #E2V1 #OpenWorld $ESS
New token listing:
It’s time to reveal a new token. We are happy to introduce $DNA on OOX!
You can list, sell, buy, creare vending machine, lotteries and mintable collection with DNA from @ProjectX_DAO
https://t.co/yZ6UxetZ5L