I managed to study 7 days out of 11. In that I read about cinematography in games, shader graph and vfx graph hands on in unite, normal maps and deferred rendering in Unity.
#100DaysOfGameDev Day 48,49,50,51,52,53,54 : Didn't get time to post for the past few days as I was travelling with family for a bit and then also went to Unite 2019 in India.
From storyboard concept to crowdfunding success, go behind the creation of 2.5D pixel art adventure Backbone, and find out why Vancouver, Canada plays such a key role in the game's noir atmosphere. #UE4
https://t.co/O4c43oaVx1
Due to an overwhelming response to @BrackeysTweet’s session at #UniteIndia2019, we are planning a follow up session to accommodate folks who could not make it today. It’s scheduled ar 10:00 AM tomorrow (15th Nov) at the popup talks section. @elenaUnity3D @Unity3DIndia
#100DaysOfGameDev Day 41 : Kept working with gimp, started doing tutorials on gimp from its website. Learnt few interesting things from it like bump mapping, Layer masks, etc.