A quick demo with some features of Sky Creator 2.0:
- Multi-Layered Volumetric Clouds (ground fog, stratus, cumulus, storm, alto and cirro layers)
- Cloud-Driven Weather (affecting particles and materials)
- Custom Cloud Brushes for art-direction
#UE5#techart#vfx#shaders
Create realistic water environments with KWS2 Dynamic Water System, a real-time Unity tool by VFX Artist kripto289.
The system ensures wave-based flow, terrain-driven water behavior, diverse visual effects like foam and splashes, camera effects, and more: https://t.co/i4AWtChEP9
Don't Splat Your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
Not a new paper, but the code is released (MIT license) today!
Contributions:
• A novel kernel-based primitive representation for volumetric media that fits into the radiative transfer framework and can be integrated into any physics-based rendering engine.
• Closed-form expressions for transmittance and emission, as well as distance sampling routines proportional to transmittance, for 3D Gaussian and Epanechnikov kernels.
• An efficient ray tracing-based implementation for solving light transport using our novel volumetric representation for both scattering and emissive (radiance field) media.
• Adjoint derivatives of our forward methods for solving inverse reconstruction problems efficiently.
The Bustling World - Feature Trailer | A Beautiful Blend of Art and Freedom in a Chinese-Style World
Step into The Bustling World, where ancient China comes to life! 🌾Farm, explore, fight rebels, or even rule a city⚔️—everything’s up to you. Build your tavern, raise animals, or follow your own path. With hand-drawn art and motion-capture animations, every detail is crafted for a unique experience.
Come join us and create your own adventure!🔥
Steam: https://t.co/aIJ3Q1FMMx
Discord: https://t.co/m90Ns0pUtU
#indiegames #openworld #RPG #Trailer
The CableGen Modifier has been updated to Blender 3.6 and is now compatible with deforming objects!
It's up on Gumroad: https://t.co/ht2Iyjuha4
#b3d#geometrynodes
Thanks for voting! 👏
It took me a while, so here's an upgrade:
> Real volumetric fog that works fast even on mobile.
I'll be putting this up on Unity's asset store for FREE :)
(Universal Render Pipeline)
#unity3d #gamedev #realtimevfx #gameart