Looking for a virtual tool to conduct your team's next retrospective? Charter's head of product and user experience @gillianmae tried out the most popular retro tools for Charter Work Tech and landed on two top picks: @parabol and @easyretrohq. https://t.co/j7bN6OOHId
Whenever I come back from a walk, I have 10 new ideas to share.
Proof that sitting in front of a computer is not a requirement to do your most productive, creative work.
"We need to be very specific about why we come together: To hang out, to learn, or to argue." - @juliahobsbawm, author & host of The Nowhere Office, at @charterworks Summit.
We're working on an insights platform with research-based, actionable ways to level up HR teams and people managers (from templates and frameworks to pitch strategies to the C-suite).
Looking for CHRO, VP & dir. folks.
Apply to be a founding member: https://t.co/BndXzBpwHf
I have mixed feelings about Steve Jobs, but he really nailed it with this one:
"I'm actually as proud of the things we haven't done as the things I have done. Innovation is saying no to 1,000 things."
(From Apple Worldwide Developers' Conference, 1997)
“Good content is on a mission to solve human problems. And when content is the product, it really has to be there for its audience whenever they need it, wherever they need it, in all kinds of different forms.”
– @gillianmae of @MorningBrew#StructuredConf22
The power of structured content reaches far beyond #websites.
Join us at #StructuredConf22 to hear @gillianmae at @MorningBrew share learnings from empowering modern leaders with content across multiple experiences.
Register now! https://t.co/z4vrhdM6ai
Psst: We are seeking your job postings for our new, free job board on Marketing Brew, launching at the end of March.
• Email your job postings (ex. Link to your existing job posts, or information about your openings) to [email protected]
Just watched A Very Murray Christmas while wrapping presents. The first half is a little rough, but second half, esp. last 20 mins or so, is a delight. Recommended.
"The experimentalist generally wins. Especially if there is a clock involved. Give a great experimentalist a medium-difficulty problem and one month to solve it, and guaranteed, they’ll come back to you in 3 weeks with a highly effective solution." https://t.co/oSD94dZHOH
An interview with the product & design people behind FigJam, Figma's collaboration tool. We love using it to sketch out ideas, gather requirements, visualize ideas, and conduct retros! https://t.co/yu9zMYoOkA