Playing Super Mario 64 for 30 minutes a day for two months physically grew the brains of the people who played it. A 2014 study in Molecular Psychiatry scanned participants before and after two months of daily play and found increases in grey matter in three regions involved in memory, planning, and fine motor control.
The study was led by Simone Kuhn at the Max Planck Institute in Berlin. She gave 23 adults a Nintendo DS and told them to play Super Mario 64 for at least 30 minutes a day for two months. A control group played nothing. MRI scans taken before and after showed that the Mario group had measurable increases in grey matter in the right hippocampus, the right prefrontal cortex, and the cerebellum, and the increases were not found in the control group.
The hippocampus is where the brain stores spatial maps. Super Mario 64 is a game built entirely around navigating three-dimensional space, jumping between platforms, remembering which doors lead where, and building a mental model of a world that does not exist. The brain treats a virtual world the same way it treats a real one: it maps it, stores it, and grows to accommodate it.
The prefrontal cortex handles planning and strategy, which the game demands constantly. The cerebellum handles timing and coordination, which every jump requires. The brain was not just entertained. It was being trained, and the tissue responded the same way muscle responds to a weight: it got bigger.
Kuhn said the results suggest that video game training could be used as a therapy for conditions where these brain regions are reduced, including post-traumatic stress disorder, schizophrenia, and age-related brain shrinkage. The prescription is a plumber in a red hat, 30 minutes a day. https://t.co/8hKZMvh8VN
there's also a cool study where adults (60–85) did 12 hrs of training on a specially designed game, and then outperformed untrained people in their 20s on its multitasking measure
AI has collapsed the cost of building products, but not the cost of knowing what to build.
- The old loop: spec, scope, build
- The new loop: build, play, design, ship
Prototypes are cheap. Great products still require taste, judgment, and a clear understanding of what users actually need.
a16z's @joshelman on the artifact a product manager actually produces: https://t.co/neVI1kyCYY
Simplesmente 550 milhões no Bruno Guimarães. Loucura!
Só pra ter uma ideia, com esse dinheiro daria pra comprar o Botafogo e ainda sobraria 549 milhões.
O jogo evoluiu muito mas Pelé já era muito á frente de seu tempo. Se era tão fácil, por que só ele se destacava? 🇧🇷🤩
Com vocês, 15 minutos do "superestimado Pelé". 😅
Via: Futebol Nacional
🚨 SWITCH 2 ESTÁ LEVANDO A ESPANHA À FINAL DA COPA DO MUNDO! 🇪🇸🎮
O meia Dani Olmo revelou que o Switch 2 é o principal passatempo da seleção espanhola durante a Copa de 2026.
🏎️ Mario Kart World é o jogo mais disputado entre os jogadores!
Isso reforça algo que a Nintendo construiu há anos: o Switch 2 rompe o estereótipo do “gamer preso no quarto” e mostra que videogame também faz parte da rotina de atletas de elite, artistas e milhões de pessoas com vidas extremamente ativas e bem-sucedidas.
Quem diria que o caminho para o título mundial também passaria por uma pista de Mario Kart? 👀🏆
Ao relembrar sua passagem pelo Al-Hilal, Jorge Jesus recordou que precisou barrar Neymar do time por questões físicas
Leia mais no site do InfoMoney: https://t.co/KKqj2nluKN
Foto: Reprodução/Twitter/Al-Hilal
#Neymar#JorgeJesus#Futebol#AlHilal
🎉 Sorteio - Celebre o lançamento de Granblue Fantasy: Relink - Endless Ragnarok com um Switch 2!
Amigos, Granblue Fantasy: Relink - Endless Ragnarok chega ao Switch 2 em 09 DE JULHO pela @CriticalLeap, a parte de publishing da @nuuvem! E pra celebrar, vamos ter um sorteio de um Switch 2 e o jogo! Se liga como participa:
1️⃣ Siga eu e a @CriticalLeap
2️⃣ Dê um RT 🔄, Like ❤️ neste post
3️⃣ Marque e chame um amigo no post que quer jogar junto com você!
Período de participação: 09/06 até 09/07
Divulgação do vencedor: 10/07