@rainbowresort_@homerjahsimpson@thistlehare this is neurotic behavior and that it now informs their game design does indeed mean they were taught to never design anything interesting
@rainbowresort_@homerjahsimpson@thistlehare no matter how, ultimately, unimportant being able to miss something would actually be. some of what they described as formative experiences for them in the thread was genuinely fussing over missing anything at all as a result of their actions, not even one of a kind items
@thistlehare if you are unable to engage with a video game you have never played before without consulting guides for how to play it "efficiently" or "perfectly" ahead of doing so you probably border on some kind of mentally ill and should try not doing that so you can see how freeing it is
@thistlehare most of the replies to this tweet are well into the territory of describing their neuroses as triumphs over evil video games that did not compulsively place a blinking warning light next to everything the player could possibly do or find so they can't not see or do everything
I was inconvenienced as a child and it governed my beliefs well into adulthood. Is it not a profusely boring way to look at games? That you are owed all of it every time, and the only secrets games are "allowed" to keep are the ones you're already in on? 1/2
@Asobinge@yano_gamedev@JumpyWizard65 even if you can't guarantee everything is perfect (very difficult to be sure of even with sufficient playtesting), it shouldn't feel like nobody even gave the game a basic once over before putting it up for sale.
its rly funny when deltarune analysis tries to bring in rpg subversion and the speaker reveals that the thing being subverted is a completely hallucinated conception of rpgs
@h0shiNohate@denpanopticon it sounds like you know why, but it's just easier to pretend to have not read peoples' criticisms of what you said to preserve the ego
publicly wigging out over a positive review % slipping from 80 to 75 is inappropriate given this is still, in spite of the game's clear shallowness, a pretty favorable reception and you should avoid doing it because it makes you look like you feel entitled to universal praise
dokimon quest isn't really a game made to be played by anyone, it's a game that exists to be an enticing trailer or series of twitter screenshots, and i think your gradually declining review aggregate reflects what happens the moment people with standards play some of the game.
Dokimon: Quest is 90% off rn and I want to make it clear that this will be the last "megasale" for some time
Despite working really hard and drastically improving the game over months the positivity rating has dropped from 80% down to 75%
The harder I sale the more it falls
an inflammatory claim, but i think this is probably true not just of DQ but also of nuumonsters
i do not feel these are games designed with care so much as, often, a minimum viable product pushed out to feed on those who would be interested in a game with its aesthetic
@StellaNoxEclair@homerjahsimpson the fact that arsene is forced back onto you there means that they could, if they actually gave a shit, design a fight tuned around a specific set of parameters and have it be interesting or challenging for that, whether it's "arsene-only" or just arsene to set the curve
@StellaNoxEclair@homerjahsimpson i would like it a lot more if the first twist were actually real and not just a "fake twist" just to set up for the reveal of a second, much more boring twist that is actually the truth
and also if it were a real (and hard) fight and not a shitty scripted sequence.
@gangweedstudios@skittybitty_yt i don't think a 17 year old dude weed epic watermelons really gets to pass judgment on how anyone else was raised and conducts themselves in their media critique
not being nice doesn't make a critique wrong