Want to know how the pros handle realistic horse grooms?
Check out this walkthrough by Guillermo Cortés. He dives deep into managing hair density, directionality, and volume, while keeping things efficient for video games.
Learn the workflow: https://t.co/DndiHuxd6i
Creating convincing, organic-feeling whitewater in Houdini requires more than automated tools.
In his fluid simulation workshop, David Silberbauer shows how custom setups give you more control over realistic physics and natural behavior.
Streaming now: https://t.co/2Bt0kYuXMx
Over 2.5 hrs, Guillermo Cortés, Groom & #CFX Supervisor, reveals the complete process for creating a realistic, optimized horse groom for real-time environments using #Maya, #MarmosetToolbag, #Substance3DPainter, #ZBrush, #UnrealEngine: https://t.co/DndiHuxKVQ
Realistic materials in UE5 aren't flat values; they're built from layered variations using masking, texture painting, and geometry-blending.
This is just one lesson from Kosuke Iwasaki's 6-hour workflow on production-ready cinematics.
Stream today at https://t.co/qThmYVv1rX
Stuck getting 3D geometry into your Nuke comp?
@kokevfx walks through the Scanline Render node, connecting your geo, camera, and render settings to output clean 2D.
Learn how to create scenes with Nuke, Blender, and WorldCreator in his two tutorials at https://t.co/x5KcS1yGDa
See Wayne Barlowe's Procreate fantasy character process in action.
If you want to learn his approach to creature design, pencil rendering technique, and bringing imaginative worlds to life, you can watch his workshop, streaming now at https://t.co/nWNHWoPQ4U
Warrior Arachnid by Eric Keller 🐛
"I don't do fan art much, but I couldn't resist making a tribute to the fantastic 90s Starship Troopers movie."
Eric has a new three-volume series covering everything you need to know about Maya, streaming now at https://t.co/dz3BiQxQTX
A peek at the WIP work Alexander Lee covers in his ZBrush, Maya, and UltraClay tutorial for animations with a claymation feel.
See the finished project (and stream the workshop) here: https://t.co/FJyqlM2R0N
Want some FREE hard-surface modeling tips and techniques that will help you to add nuts, bolts, and cables to sci-fi models like this?
Bryant Momo Koshu has you covered 🦾 https://t.co/U0iTTg28kq
Staring into your soul 👹 One from the early rounds of designs for the Werewolf in Werewolf by Night by
@IanJoynerArt.
Discover how to create creatures with character in his workshop: https://t.co/712U3vfDHL
Hard-surface details shouldn't slow you down!
Bryant Momo Koshu shows how to add nuts, bolts, panel lines, and cables to 3D models fast, using non-destructive @Blender workflows. Watch the FREE workshop:
https://t.co/U0iTTg28kq
FREE WORKSHOP: Professional concept artist Bryant Momo Koshu shares the powerful tricks he uses to rapidly enhance hard-surface models using @Blender. This workshop is ideal for intermediate-level artists looking to advance their #Blender skills: https://t.co/U0iTTg2G9Y
A Krypteian rifle animation test, from Blood Line: Rebel Moon, by @KyleBrownDesign
"We experimented with render passes and painting into each frame to sell the effect to the team. Ultimately, this was too removed from the established visual language."
https://t.co/Gy1GOspk8W
"Engine City – The First Outpost" by @DylanColeArt.
"Combining my love of sci-fi and classical painting. I'm looking for time to do more of this stuff."
We hope you find it – we're always a sucker for art that sells a story!
Learn Dylan's techniques: https://t.co/bR9mCuqnb9
Impressive head sculpt timelapse by @HosseinDibaArt 🗣️
"Created during my stay in Chicago, starting from a simple sphere and shaping it into a realistic male head."
Learn how he creates hyper-realistic characters in ZBrush in his workshop ▶️ https://t.co/96LJdLJfgi
An older piece by instructor @IanJoynerArt! A Chitauri Observer for Avengers: Infinity War/Endgame.
"I had the weird thought of these plugged-in/immobile observers helping to coordinate the attacks from within the ship."
https://t.co/712U3vfDHL
Level up your UE5 skills! @FabioMSilvaVFX's four hours of comprehensive instruction cover creating dynamic, evolving barrier shields that react to incoming projectiles.
From painting Render Targets to weapon Blueprint logic, it's all here. 🛠️ https://t.co/APDGssloAM
FRUG! Sculpted by @kurtisdawe in ZBrush, photobashed in Photoshop.
Reminds us of something a character might meet in a Jim Henson film from the 80s 👹
Watch his original 3D creature concept workshop and learn his techniques at https://t.co/Tm434YWi0x
NEW WORKSHOP: #VFX Director @FabioMSilvaVFX reveals the high-end technical workflows used to create cinematic visual effects for AAA titles. Watch now for professional techniques using @unrealengine@Substance3D: https://t.co/APDGsslWqk
Incredible work from instructor @leo_li_art on this short.
"My goal was to design a rocket launch system that felt distinct from current technology while maintaining a grounded, sci-fi aesthetic."
https://t.co/thUnSNsTOr
Watch his architecture workshop: https://t.co/I5Fnvw8EkH