Results of the Summer Dungeon Grind in Cambria
Well, it happened..
from 50$ to 11000$+
Thanks for such a great game. I really love it and enjoy playing it @cyberpunk π€
You guys managed to put together an amazing team!
Shoutout to all my boysπ€π€
@playcambria@communitybria
Updating my notes on the dungeons in Cambria
I started 3 months ago with $50 and have been constantly reinvesting all my profits
Also the $600 in profit that i have in my pendants, cosmetics, and keys wasn't taken into account here
To be continued?
@playcambria@communitybria
@PumpyFi@playcambria@communitybria you'll have to believe it, buddy
this was achieved with a lot of time and diligence
also i'm not trying to show this project from a beautiful side, this is just my way as it is
More than x100 on Cambria Dungeons from the start
from 50$ to 5500$+
I just started with $50 when the max bet was $5
50$ -> 170$
170$ -> 450$
450 -> 680$
680 -> 930$.etΡ
Special thanks for the stats @gitgudgod and Rousseau!
@playcambria@communitybria@cyberpunk
2k runsπ
finished this patch with +400 net profit (+20%)
360 from dungeons
40 from gems (not lucky this time)
risked a total of $2,000 this reset
best played runs on screenshots
"The dog barks, but the caravan moves on"
@playcambria@communitybria
coming in @playcambria Gold Rush S4:
- each major city (5) has separate bank / auction house
- contested, max-efficiency farm spots shift in real time around map
- transporting between cities for moneymaking, ambushes
- new regions: Thorn's Peak, Driftmoor
- world buildings auctions, trade deeds for building tax income
- gamba crafting / heirlooms, crafting takes real time
- enchantment system for sub-tier item rarity (4.1, 4.2, etc)
- artifact farming loop mostly same, w/ Ruined dungeons as big loot bonus events (can get invaded)
- boss raiding for rarest crafting inputs
the eco / macro will be drastically different this season