So I've been working on a little game called Icebreaker for a couple of years.
It's a co-op action roguelike. A vehicular combat game in a trench coat made of human flesh. And a boon for my dwindling sanity.
I've released a demo on Steam, so please check it out!
Link below.
After a couple of years of development, I finally announced my co-op action roguelike game.
It was inspired by Armored Core, Returnal, Metroid Prime and Risk of Rain 2.
There's even a demo on Steam! Check it out!
https://t.co/HRu5GsZkm6
#screenshotsaturday#gamedev
Armored Core was the strongest inspiration for this game, but I should also give a shout out to Metroid Prime, Housemarque games and Risk of Rain 2 as well.
Still, I tried to put my own spin on things, and to develop the sort of game I myself would enjoy playing with friends.
So I've been working on a little game called Icebreaker for a couple of years.
It's a co-op action roguelike. A vehicular combat game in a trench coat made of human flesh. And a boon for my dwindling sanity.
I've released a demo on Steam, so please check it out!
Link below.
I’m a solo dev, and I’ve been doing game dev for almost a decade now.
Looking at whats going on with the industry, it was really important to me to make as much as possible by hand, and if not exactly as I wanted, then the best I could manage with my skills and limited resources
@na_mia_ Я себе так объясняю.
Творчество это диалог между автором и людьми на принимающей стороне. Если культуры общения обычной-то нет, то откуда ей взяться при взгляде на чужое творчество.
Имел привилегию ознакомиться с черновой версией, и это уникальная работа по очень интересной в геймдизайне теме, в которую вошло какое-то нечеловеческое количество рисерча.
Работа совершенно замечательная и очень при этом дружелюбная к читателю.
С лёгким сердцем рекомендую!
Давно тут не сижу, но пусть будет.
Написал с товарищем книгу о виртуальной телесности и аватарах. Под обложкой: интервью с Рафаэлем Колантонио, игры и объяснение вещей типа "почему падать интереснее, чем летать" или "что общего у геймеров и клещей".
Релиз в августе-сентябре.
Catastrophic mismanagement by a company run by a sub-McKinsean imbecile that hires other losers to move money around to hide how bad his AI plays are. Microsoft is a disgrace to the software industry
@TheCartelDel Nah, Microsoft proved to be a very bad actor that can't be trusted, time and time again. So we should let both companies crash and burn. Would be healthier for what's left of the industry, in the long run.