At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text.
While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine.
Internally running at 3840×2180 at 60 FPS.
Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default.
This is not a video latent replay.
Not a simulation of interaction.
It is a real 3D world with physics, logic, and authoritative multiplayer state.
Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis.
Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language.
We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation.
While other players are inside it.
Changes persist instantly.
State is synchronized in real time.
Creation happens inside the world, not outside of it.
Describe a biome.
Spawn a civilization.
Create a survival mode.
Build a dungeon crawler.
Launch a new game inside the world.
Avalon interprets intent and integrates it directly into the live multiplayer environment.
This is not a world model predicting video.
This is a gameplay engine that understands language.
If you can describe it, you can build it.
And others can walk into it instantly.
When the US doesn't live up to its promises, the world trusts us less.
When we are a bad ally, we become a weaker power on our own.
These Afghan military allies stood by us in combat, and as a result, their families are in danger. We should move mountains to get them here.
Personalized objects and tools that let creativity flow.
Watch our creator in action!
Over the past few weeks, we've also looked at various in-game dynamics within our Discord community, including a sneak peek at player movement and animations 👀
https://t.co/EfZ6BCewIs
We are planning an eight hour Stress Test for Saturday, December 21st, 2024 starting at 1:00 PM EST.
Characters from the previous Stress Test will be available.
We hope to see you there!
#MMO#MMORPG#indiedev
@jawnuthin @menelmacar18@fball_insights It's based on historical data relative to the score and projected field position multiplied by the odds of a successful play.
Hugely disagree with this move.
Add categories, have honorable mentions and shoutouts, sure! But to have it so new games can be eclipsed in the only categories they could win by DLCs/Expansions of existing games?
Craziness. Absolute craziness.