Wood and metal texturing study. ๐ซ๐จ
Did a deep dive into Substance Painter to get those wood grain details right. Nothing beats the feeling of adding that final layer of dust and scratches. โจ
What do you think of the realism? Rate it 1-10! ๐
#substancepainter#gameart#3d
Watching this Marble Generator come to life inside Houdini using COPs. Thereโs something so therapeutic about procedural textures. No images, no scansโjust pure nodes and noise. ๐จโจ
Rate this texture 1-10! ๐
#Houdini#SideFX#3DArt#Procedural#Satisfying#VFX#DigitalArt
Hi โ
Iโm building a Simple City Generator in Houdini.
Draw a curve โ get a fully controllable city layout.
Export roads, houses, trees as points.
Works in LOPs and Unreal Engine.
Still WIP, aiming for fast, flexible, production-ready city planning ๐
#Houdini#CGI#VFX
Building generator WIP
๐ขA procedural tool I built in Houdini that takes any
Megascans modular kit and assembles variation-ready buildings instantly.The goal is to speed up the layout phase and allow for rapid iteration in the engine.#Houdini#Procedural#Megascans#3D
Heavy metal in space. ๐ฐ๏ธ
Production wireframe of the ISS Module. Focusing on clean subd-flow and mechanical functionality.
๐ More details: https://t.co/RAQeGF5yNz
#HardSurface#Maya#SciFi#GameDev#3DArtist
#geometrynodes Tilable destruction. Because why only textures have the privilege to tile! Test version 01. Just premade Instances looping. Seems like a legit idea ! #b3d
Iโve been working for a while on a City Simple Generator in Houdini the main idea is to simplify the blocking and city layout process in CGI Simply put Draw a curve it instantly turns into a full city you can control in every detail Export houses and more as point instances.
@visegrad24 Focus your efforts in building toilets in your own country first, you slaves of working with the Zionists. Indian people a big fucking joke๐