Hazuki is a knitting-machine-driven QTE game. Keep up with the pace of the knitter to get a high score. We're also remixing images in wool using scores throughout the day:
I've been reminded by @gemmamaypotter that it's been TWO YEARS since we first showed Hazuki at @FACT_Liverpool. The Game Boy version is almost done, just been giving myself a break from working on it as it was beginning to drive me up the wall.
Bars may be shut, but I'm partying like it's 1996. Got a working prototype of the @graftdotgames link cable peripheral for Hazuki for Game Boy. This arcade button will replaced by the knitting machine trigger, which I'm re-designing this weekend.
I've been pretty unwell lately, but alongside the prescribed treatment, I've been therapising myself by making @graftdotgames Hazuki for Game Boy, with the intention of eventually connecting up the knitting machine via link cable:
Adding even more lovely people to our line-up for Arduino Day! Especially excited to have @gemmamaypotter@graftdotgames showcasing Hazuki Knit!
https://t.co/LGt4XnghLh
We're at it again! Nov 14/15 @gemmamaypotter & I are taking the @graftdotgames show to @uomdigilab. Pocket Racer is our racing game that's got nothing to do with portability and everything to do with actual pockets! We'll also attempt to teach a computer what pockets are. Neat!