@noio_games If you use Unity's Recorder package (package manager) to record in editor, you can get a stable 60fps output. It records frames, then joins them back into a smooth recording without stutters.
https://t.co/cW6IQdxrBK
@BartekMoniewski It seems like people donโt realize that you can have control over the update loop by simply not implementing Update.. but instead having your own update method. This way you can split the code and not rely on regions.
@megaFIKUS@IdanRooze Looks like a fullscreen postprocessing effect. 1. You have an extra camera that renders visible blobs onto a render texture (a circle around the player + the big circle), then use that in a shader for masking. 2. Add some noise. 3. โฆ 4. Profit!